SynthMaker

Marimka VSTi, tuned percussions emulators

Archive · 2006 23 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

luisi ·

Marimka is a virtual instrument on the line of HarpTime and Peti, that is targeted to ethnic folk sounds, in this case marimba and balafon, tuned percussions.

Marimka is anyway not merely an acoustic emulation, at extreme settings it reveals a strong synthetic timbre, so it's very nice for hybrid textures.

here is the file, please let me know any comment, report or suggestion you may have, thanks, http://www.dashsignature.com/marimka/marimka_beta.rar

here is an audio teaser http://www.dashsignature.com/marimka/marimka_beta.mp3

Shifrin ·

I love the sound of that MP3, love the sound of Marimba!

Cheers,

Shif.

luisi ·

Shifrin wrote: I love the sound of that MP3, love the sound of Marimba!

Cheers,

Shif.

so you love Marimka!, <grin>

thanks

lalo ·

good stuff luisi 🙂.... would you like to share the .osm?

Tom7777 ·

would you like to share the .osm?

Was just thinking that myself, this being in the examples area and all, hehe 😀

sambean ·

Sounds great, works fine here in Live.. And the demo is sweet!

Nice

Sam

skOre ·

Mmmhhh, chromatics 😀

I couldn't resist, here's my demo:

Song_126_02.ogg (2:41 | 3mb | q6 | CC by-nc-sa 2.5)

really nice plug to play with 🙂

luisi ·

Tom7777 wrote: would you like to share the .osm?

Was just thinking that myself, this being in the examples area and all, hehe 😀

currently this schematic isn't meant to be public, but maybe later, I hope you understand...

example? it is an example of a finished synth made in SM, <grin>

luisi ·

sambean wrote: Sounds great, works fine here in Live.. And the demo is sweet!

Nice

Sam

thanks Sam

caco ·

😍

oddson ·

Very nice work.. 🙂 I understand your decision not to share the full schematic but would you be willing to give any details on how it works in a general way?

My Karplus experiments generated some mallet-like sounds so I'm curious what approach you've used.

lalo ·

luisi wrote: Tom7777 wrote: would you like to share the .osm?

Was just thinking that myself, this being in the examples area and all, hehe 😀

currently this schematic isn't meant to be public, but maybe later, I hope you understand...

example? it is an example of a finished synth made in SM, <grin>

i understand luigi 🙂 ..but i would be happy if you will do it 🙂 open source ..yay 🙂

luisi ·

skOre wrote: Mmmhhh, chromatics 😀

I couldn't resist, here's my demo:

Song_126_02.ogg (2:41 | 3mb | q6 | CC by-nc-sa 2.5)

really nice plug to play with 🙂

thanks!

also replied in the kvr thread http://www.kvraudio.com/forum/viewtopic ... 63#2015363

luisi ·

oddson wrote: Very nice work.. 🙂 I understand your decision not to share the full schematic but would you be willing to give any details on how it works in a general way?

My Karplus experiments generated some mallet-like sounds so I'm curious what approach you've used.

thanks, any question is welcome, <grin>

for this synth and the harmonium I made (Peti), the approach was hybrid, using any useful synthesis, the basis is usually FM + subctractive, the envelopes and filters are the most important bits to shape the sound.

I use layering as well, a sound can be generated by two engines and then I add the outputs.

Physical modelling is used in these synths to create the acoustic feel, FM + subctractive lacks of liveness, so I use tuned resonators to animate the sound generated.

oddson ·

luisi wrote: ...Physical modelling is used in these synths to create the acoustic feel...

Is the physical modelling wave guide or karplus or something else? (If you don't mind saying.)

Sounds like quite the complex arrangement for so simple an interface. Now I'm even more impressed. 😮

Oh... and any chance you'd ever share a schematic on how you've made the tuned resonators? (Or even a reference on how you learned how to do it.)

I've done some stuff on this and got some wild results but they're so termpermental I've been reluctant to use them for a synth.

luisi ·

oddson wrote: luisi wrote: ...Physical modelling is used in these synths to create the acoustic feel...

Is the physical modelling wave guide or karplus or something else? (If you don't mind saying.)

wave guide, simple delay with feedback thru a filter

Sounds like quite the complex arrangement for so simple an interface. Now I'm even more impressed. 😮

that's typical of my synths, <grin>, I like to give a simple interface even though the synth is complex inside

Oh... and any chance you'd ever share a schematic on how you've made the tuned resonators? (Or even a reference on how you learned how to do it.)

I've done some stuff on this and got some wild results but they're so termpermental I've been reluctant to use them for a synth.

may do an example as OSM, but they are really simple,

ok here is a screenshot of the Marimka Resonators internals, the filter on out is an HP, the others are LP

Tom7777 ·

Ok luisi i understand 😀

luisi ·

good, the tricky part is to choose the the frequencies and the delays length so that it sounds nice,

also it should be added a crossfedback among the 3 lines, so to create a network

dreamkeeper ·

Sounds nice!

One question though: would it be possible to have the resonator in the poly section? The delay parameters could be key-tracked then, thus providing a nicely even response over the whole range. The way it is now, certain settings will lead to overpowering notes due to resonances. I guess, that's one of the reasons, you put a limiter in there? Just an idea...

werner

oddson ·

dreamkeeper wrote: Sounds nice!

One question though: would it be possible to have the resonator in the poly section?

Not with the stock delay component as they only accept mono input. (I haven't given it enough thought to say whether it's possible with coded delays.)

luisi ·

dreamkeeper wrote: Sounds nice!

One question though: would it be possible to have the resonator in the poly section? The delay parameters could be key-tracked then, thus providing a nicely even response over the whole range. The way it is now, certain settings will lead to overpowering notes due to resonances. I guess, that's one of the reasons, you put a limiter in there? Just an idea...

werner

yes you can have the resonator in the poly section using coded delays, the sound will be different but not better, it's all it what you aim for E.G for steeldrums you want a mono resonantor

dreamkeeper ·

oddson wrote: Not with the stock delay component as they only accept mono input. (I haven't given it enough thought to say whether it's possible with coded delays.)

I thought so. It should be a modulatable (=fractional?) delay anyways, 'cause that's where the fun really starts. 😉 Should be possible with code I guess, although it'll be most likely a huge CPU hog.

dreamkeeper ·

luisi wrote: yes you can have the resonator in the poly section using coded delays, the sound will be different but not better, it's all it what you aim for E.G for steeldrums you want a mono resonantor

Ah, ok! Thanks! I was just wondering...

Wrote something here? To have a post removed or your name hidden, write to [email protected].

Before your first post

A few rules keep this a friendly place. You agree to them once.

Shown next to what you post, here and in the app. It doesn’t have to be your real name: 3–24 lower-case letters, digits or _ (capitals become lower case, spaces become _).

    Then your post goes up straight away.

    Delete this reply?

    Open it in SynthMaker?

    It goes on the track you’re editing there, in place of that track’s sound, and into My sounds. Your other tracks stay as they are.

    Want to keep that track’s sound? Start a new song in SynthMaker first (Song › New song), then open this.

    Report this reply?

    Only the developer reads reports. The person isn’t told who reported them.

    What’s wrong with it?

    Block this person?

    You won’t see their posts and replies here any more. They aren’t told, and you can unblock them at any time.

    People you’ve blocked

    Their posts and replies are hidden from you. Unblock someone to see them again.

    The community rules

    A few rules keep this a friendly place. Everyone agrees to them once, before their first post.