SynthMaker

Gadient Colors

Archive · 2005 15 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

Tom7777 ·

Gadient Colors (H + V)

Like the color module but has either a horizontal bar or vertical one which has a color at each side eg black + blue which can be selected like in the color module forming the gradient. These would have either something like x,y and h,w settings or V and Area inputs. Again not important but a nice idea to add sometime to a future release. Thanks 🙂

bureiku ·

I think something like this could be coded if there was a Color to Int component.

Or am I missing a way to convert this?

Tom7777 ·

Yes i think so also, a Color to Int component would be very cool too. I think convertion modules are often able to be used in many interesting ways so the more of them the better really but a gradient module would be a cool module for sure. I forgot to add that it should have a transparency input also which could make it very cool if used with a text module ect 🙂

skOre ·

Bump for a COLOR-TO-INT component!

malc ·

Already there skOre (in release 0.9.3f I think) 🙂

EDIT: gradient colours are on the list and will come soon

Tom7777 ·

Cool 🙂

skOre ·

malc wrote: Already there skOre (in release 0.9.3f I think) 🙂

EDIT: gradient colours are on the list and will come soon

Whoops! my bad, thanks!

Tom7777 ·

gradient colours are on the list and will come soon

Malc please make it so that alpha levels can be set on each color also, thanks 🙂

skOre ·

Yeah, alpha for gradients would rock bigtime!

Tom7777 ·

Another idea is to set a general alpha level as well as for any colors, and have a smoothness (color band wideness) input with o for smooth as normal and 1 would be block like and a rough looking gradient.

Nu Audio Science ·

How would the Gradient direction be handled, For instance the aluminium on top of a knob is sort of a 360 degree gradient, For better explanation just look at the gradient styles in PSP.

Tom7777 ·

Well im guessing that PSP does the direction by mouse after they have set the gradient setting but in SM you would have to have a Float or int input for rotation of degrees, starting at 0 and rotation to 360 or higher. So if the user input 45 there would be a diagonal gradient

Nu Audio Science ·

Yeah but if youlook at the styles in PSP or PS or any 2d art package it sort of wraps the gradient around the 360 degrees or you can have a sort of star gradient and so on, My explanation isn't very good

The styles biut there is what i mean ? Using styles like this gives you the ability to really fake 3D well

Tom7777 ·

Ahh ok, well i don't actaully have PSP but i know exactly what you mean now, well that would have to be set by a string input if Jorge and Malc added the feature to do styles.

Nu Audio Science ·

Draw component question ?

Just wanted to add a bit more weight to this with an example, The knob above differs in that the two at the top have a single PNG just for gradient, The difference in percieved realism is obvious 🙂

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