From the original SynthMaker forum (2004–2014), with its members’ names and dates.
galaa ·
I don't know if what I want to do is possible but I thought I'd ask anyway. I want to be able have certain things happening depending on what MIDI note is played. To put into a real context, I'm gonna try and make a drum synth. So I'll need to be be able to assign different sounds to different keys. For example, if you play MIDI note 48 (1 C below mid C) then it will trigger th ekick and MIDI note 50 would trigger the snare
malc ·
Hi galaa,
I'm not sure whether this can be done with what we have in there at the moment but it should be easy to add what's needed if it isn't there. Jorge will be able to give you a definitive answer on this.
Malc.
galaa ·
Ok malc. Cheers
jorge ·
Hi galaa
There is now a new NoteEqual component that filters out all the notes except a specified one:
If you create a separate module for each sound, each with it's own NoteEqual, MidiToPoly and PolyToMono it should allow you to trigger different sounds depending on Midi note played. If you need an example schematic let me know.
For the NoteEqual you need the latest version of SM which I have just uploaded:
[old link]
galaa ·
Nice one jorge!!
Just what I was after! 😀
Tom7777 ·
Thanks Jorge and Malc, was just wondering if you were planning convertion modules from audio to midi that would be very cool to create various things. But that im guessing would require the coding of midi FX output to vst also. Are you planning to include anything like that in a later version of SM? Thanks 🙂
stefan ·
You can actually already create midi events. I don't know if having a midi out on the vst module will work the way it should, but it might 🙂
Tom7777 ·
Cool 🙂
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