SynthMaker

gui

Archive · 2006 16 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

markdeaton ·

thought i would share this with you all. it's not a VST, just a design i came up with.

too bad it doesn't really work 🙂

if anyone needs any GUI work let me know.

cAPSLOCK ·

Very nice.

Tom7777 ·

Nice work 😀

aiit ·

markdeaton wrote: if anyone needs any GUI work let me know.

good to know.

nice work.

electrogear ·

Wow. Nice work.

I'm learning the basics of synthmaker at the moment, and I didn't realise what a complexed program it would be. Anyway, I don't have a clue where to start with the GUI. I'm going to ask a few basic questions. Please don't laugh: 🙂

Basically, where do I start in designing the front panel

1) Do I have to design the backgrounds, buttons, text, colours etc in a different program, or can I do it in Synthmaker? I've noticed a lot of people making designs (like mark's above) but where do they make them?? 2) I've noticed a lot of functions under the GUI menu on the left, but how exactly do I use them. It seems odd that you have to connect these up to the VST. I'm pretty baffled there really. It doesn't seem too user friendly, or maybe it's just way over my head? Myself, I'd prefer something that I was used to (like a little toolbar down the side where I can fill, draw lines pens text boxes etc). 3) What is the first few steps I should learn with GUI? Can anyone help out with a basic tutorial? Does it get easier after the basics have been learnt.

Sorry for all the questions,

Thanks,

Mike

oddson ·

1) While it is possible to make a reasonable interface with only SM graphics it's not going to look anything like the one above. 2) S|M is not that kind of graphics program. You can place high-level objects (like the rectangle, ellipse, labels etc.) and move them arroud but you cannot draw like in Illustrator (not really) nor paint like in PhotoShop. Mark is clearly an expert at either paint or draw programs (more likely both). 3) Work through the tutorial on the download page for starters. You don't need to grasp everything all at once but a quick go-through will get rid of some misconceptions about how it all works. Then you can focus on baby-steps.

Hang in there.. it does get easier.

Tom7777 ·

One thing we still need is a knob which can import a chain of images, i know theres an example already for this (and i have it) but it doesnt feature all the features of the new knob, ctrl click, right click ect. 🙂

GaryG ·

what about the Animated Knob in the Control folder?

Or am I missing something... ?

.g

Tom7777 ·

Yeah but if i remember correctly it doesn't feature the right click and ctrl click features that the standard knobs have. I may be wrong though 😉

Edit - Yeah i just checked in my toolbox i have two versions, one of AMs Controls and the what i believe is the old version (it has the same graphics anyway) and both don't feature the right click to go directly to feature the standard knobs have, i dunno maybe when installing the new version i forgot to add all my old modules then install over it again to get the updated versions of the modules (i think i did though) does the right click and ctrl click features work fine for you?

Edit again - Yeah i just re-installed to check and they definately don't have the right + ctrl click features on them. Sorry maybe you did understand me wrong from what i wrote (im not always the greatest at that) what i want is a Animated Knob with the features of the other knobs. I can be confusing sometimes sorry, hehe 😀

jobro ·

What does these features do anyway? 🙂

Tom7777 ·

right click to go directly to feature

You should try them out for yourself dude 😉 ctrl click sets the position to the given value, right click goes directly to the selected position and shift (i think anyway) tunes fine values.

GaryG ·

Tom7777 wrote: Yeah i just re-installed to check and they definately don't have the right + ctrl click features on them.

Oh ok, I misunderstood (or didn't really read your post properly 🙂)

I knew you could control click the Animated Knob though I'm not sure what it's supposed to do... seems to briefly flick around to the default value but then back to it's original position when you release ctrl...

Maybe the new functionality can be 'transaplanted' to the animated knob?

I feel a hack coming on...

.g

GaryG ·

aww crap, i've broken something... maybe...

I tried copying the modules that deal with the right/left click functionality from the vector knob to the animated knob and it seems to function ok:

AnimatedKnobGZ

Then I noticed that right clicking moves the pointer to where you clicked but the output of the knob doesn't change.

Then I noticed it doesn't on the stock modules either (vector knob, bitmap knob...) I reinstalled just to ensure I had the latest modules but still the same.

Bug?

edit: Just noticed Malcs comments on implementing the right click function on an animated knob (basically hard to implement because the source bitmap could be anything). I've left the angles alone so the right click malarky will only work with a 'conventional' pot-like knob. Obviously you can hack them to your hearts content... 🙂

.g

Tom7777 ·

I knew you could control click the Animated Knob though I'm not sure what it's supposed to do... seems to briefly flick around to the default value but then back to it's original position when you release ctrl...

Yeah i think that the ctrl click to reset to position must have been started to be developed but not finished, i could probably make a workaround and make my own version but im not good at optimizing stuff and my stuff would probably use too much cpu. I actually have a working version with the right click feature but it doesnt work perfectly and doesn't always go to the exact position when clicked, i always thought that the default example would get the same features to the standard controls though at some point so my suggestion was more of a request reminder i guess 😉

GaryG ·

Have a peek in the Bugs forum, I posted the right-click not working problem and oddson seems to have found the trouble.

I've got it working in my version but i'm not sure of the consequences of my hack so better not post the modded knob yet...

.g

blankfrancine2 ·

Very nice work! blankfrancine and blankfrancine2

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