SynthMaker

Preset Manager

Archive · 2006 9 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

aiit ·

Just wanted to get a heads up from someone before going down the Preset Manager road.

Check out the osm.

http://www.contracru.com/aiidk%20Work%20Lit.osm

Click the buttons on the top level of GUI. Check out the bottom level. Now click on button 3 on the top level for example. Now Change the buttons around on the bottom.

So essentially I, saving the state at least GUI wise for every top level button

Could this be done with the Preset Manager?

Thanks aiit.

aiit ·

Well I’m looking at some example synths and it looks like I would have to put the PM in every button. Now how efficient is the preset manager in regard to CPU.

Looks like the same amount of work to put it all together.

aiit ·

Well I figured out how to achieve the same effect with the preset manager, but It looks like it eats up 10% more CPU and the UI redraws look slower. I must admit though by doing it with presets is not as cluttered.

skOre ·

Good lord, there is so much unneccesary work in this .osm O_o

You could have used arrays and (V)Loops to make this with a fraction of the modules you needed before.

Tell me if you need some help 😉

aiit ·

skOre wrote: Good lord, there is so much unneccesary work in this .osm O_o

You could have used arrays and (V)Loops to make this with a fraction of the modules you needed before.

Tell me if you need some help 😉

I guess I do.

skOre ·

Well, at what part specifically... and what do you want to achieve with all this btw? Also: I'm not very good with the preset array, which you would need to work presets and arrays together... somebody else who can jump in to rescue me?

aiit ·

Ok. This is going to be a development tool to tweak multiple soft samplers.

The buttons on the top Level represent MIDI channels that I want to send data on.

GUI

*********************************************************** Column 1 (MIDI Port 1) Top Level | Button 1 | Button 2 | Button 3 | Button 4 | Button 5 | *********************************************************** Button1 Button2 (CC # 2 Value 50) * Fader, Knob, etc… Button3 Button4 Etc. * * * * Bottom Level * Third Level **********************************************************

I only uploaded the .osm with one column but in the end I will have 5 columns which represent MIDI ports.

So as the user I will click on button 2 at column 1 which sets all my midi to go down Port 1 MIDI channel 2. I would then navigate to the bottom level of the GUI where I have 27 buttons which essentially represent 27 different MIDI CC channels with specific values that are going to be sent down Port 1 MIDI channel 2. The next step would be to click on one of the buttons for example button 2 (Bottom Level GUI). Button 2 will then send a CC # 2 at value 50. The part of the GUI I don’t have is Third Level that will have a set of controls for one of the selected Bottom Level GUI buttons. So those controls could be volume CC7, pan CC10 and so on. So when I go to a new button whether it be Top Level, Bottom Level and return to " 2 at column 1 > button 2 (bottom level) it will show up with the controls I had left there with there values.[/code]

skOre ·

Ok, I think I am starting to understand you here. Basic question: Is this also about rerouting MIDI data just about creating it?

aiit ·

Well I’m creating CC's, and rerouting note on's and off's from the key board. The user needs to trigger the samples via keyboard and manipulate parameters via SM GUI.

so both.

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