SynthMaker

SE skins to SM

Archive · 2006 21 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

jobro ·

I've been developing synths with SynthEdit for a long while. And I've recently picked up SynthMaker. This means that I have like 40 different skins for SE, but none for SM 🙂 So how do I go about converting the skins from SE to SM?

rl ·

Synthmaker is not Synthedit!

... you can load stiched images in SM though. Have a look at the Animated Knob module.

jobro ·

Thanks for the fast reply! 😀 Yes I know that Synthmaker and Synthedit are two different programs But you are totally missing the pooint here. I have some bitmap images of knobs and stuff that I might want to reuse in SynthMaker instead of creating new copies of them.

Dave B ·

You can start with the bitmap knobs and load your own bitmaps.

rl ·

jobro wrote: Thanks for the fast reply! 😀 Yes I know that Synthmaker and Synthedit are two different programs But you are totally missing the pooint here. I have some bitmap images of knobs and stuff that I might want to reuse in SynthMaker instead of creating new copies of them.

see the bottom of my first post. Additionally S|M let's you load bitmaps in various formats.

Tom7777 ·

Not sure how SE works now as i havent used it in ages but im guessing the graphics are in a format like .bmp there a bitmap loader and an animated knob in SM which allows you to load custom files so dont think you should have any problem using your SE graphics in SM, just load them in 🙂

angstrom ·

indeed, it's very easy to import bitmaps into SM, much less annoying than SE and all those damn text files. simply load the images into a bitmap knob/button/whatever

AngularMomentum ·

Actually skinning is easier in SM then SE. Major difference is the layers You can use, in SE it is not possible to overlay a transparent image over a drop down menu for instance, which can be done in SM...and of course You do not have to keep everything in CSS like files. With the new version of synthmaker it is really easy to just load up Your own images to sliders, knobs and buttons. I find it easier then fudging around with masks etc....Just capture the elements from Your old SE skin and load them up with ease. As all images are kept within the OSM, I do not have accessive directories with double images stored everywhere. No more big PSD files with 250 layers, elements are easy picked from the side menu.

There is an excellent OSM that can stitch knobs at the following link.

osm

spoonboiler ·

AngularMomentum wrote: Actually skinning is easier in SM then SE. Major difference is the layers You can use, in SE it is not possible to overlay a transparent image over a drop down menu for instance, which can be done in SM...and of course You do not have to keep everything in CSS like files. With the new version of synthmaker it is really easy to just load up Your own images to sliders, knobs and buttons. I find it easier then fudging around with masks etc....Just capture the elements from Your old SE skin and load them up with ease. As all images are kept within the OSM, I do not have accessive directories with double images stored everywhere. No more big PSD files with 250 layers, elements are easy picked from the side menu.

There is an excellent OSM that can stitch knobs at the following link.

osm

just out of curiosity... why do you fudge around with masks, as you put it, in SE? you know it takes .PNG files, right?

AngularMomentum ·

What's a png file, never heard of it?

AngularMomentum ·

Seriously, in some (sub control) cases you will need a mask file, otherwise a slider built with sub controls just won't work...for example with these sliders...they work fine as the standard skin files like vslider_med.png or whatever, but if you are out of those, and try to build it with sub controls...SE just doesn't recognize the transparant part and the slider won't move...here an example of such a slider that would cause problems...

gilwe ·

🙂 is that a SM project ?

stefan ·

No, fancy as it is it's a SE made synth. But thisand thisare SM creations! 😍

gilwe ·

stefan wrote: No, fancy as it is it's a SE made synth. But thisand thisare SM creations! 😍

😕 this and this where ...??

stefan ·

gilwe wrote: stefan wrote: No, fancy as it is it's a SE made synth. But thisand thisare SM creations! 😍

😕 this and this where ...??

Click on the links?

gilwe ·

Strangely I can see no links in your post... 😕

stefan ·

gilwe wrote: Strangely I can see no links in your post... 😕

The words "this" and "this" are links.

gilwe ·

I see 🙂

Well, my browser didn't show them as llinks...

btw, when is the release of v1.0 planned to ?

Thanks

Tom7777 ·

I don't think V1 has a set date of release, it will be ready when it's ready, theres still bugs as i found out the hard way yesterday, im hoping that the new release has fixed this issue but from all of the bugs i have found in the past im sure theres still some to get fixed, the devs might be able to give you an estimated release date though 😀

jobro ·

Let's get this back on topic.

1. What's the transparent color in SM? 2. How do I set the size of the bitmap grid used?

sambean ·

There's no default transparent colour in S|M, but it can use png's which have transparency built in..

Again, the colour matrix can be used to 'make' a colour transparent, so may be useful if you are importing graphics that use a transparency colour, have a look at this thread here...

colour matrix?

Sam

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