From the original SynthMaker forum (2004–2014), with its members’ names and dates.
Tom7777 ·
Hi as you probably know by now im not really a coder and mainly work with the standard modules so theres various things which seem interesting but i have no idea how to do them, one of the main things is a buffer. Basically i want to find out how to store live audio in a buffer and have the stored audio keep repeating over and over and ways to edit the sound like effect such as Buffer Override do. If anyone has some simple examples that would be great. thanks 🙂
Tom7777 ·
Also i do already know about the buffer examples here -
buffer
But what i want is to process live audio as and effect where as these examples all depend on a wave file being loaded. Thanks 🙂
Tom7777 ·
Bump 🙂 I know there a buffer record and play example, i have already done a few modifications to this but all i really know how to do is speed it up, what im after is some interesting ways of using the buffer for live audio. If anyone could help that would be great 😀
lalo ·
hi dan,
workin' with buffers and live audio is one of my main interests...
unfortunately i've got no time for SM in the lasat months....
incidentally i was trying to do a live looper to start with....
what stopped me was my inability to program in the code component a good sounding buffer playback module....
i'd need spline interpolation to playback the buffer at different speeds....
i'll be back on this topic on next months when i'll have some more time...end june 🙁
Tom7777 ·
Ok thanks lalo 🙂
angstrom ·
I have a half finished looper, but I stopped because I couldn't find a way to empty the buffer immediately.
I can 're-fill' it incrementally, but I can't just empty it. Thats needed if you are doing a live looper and you want to re-use a loop for something else.
🙁
stefan ·
If you use the buffer components that are _outside_ of the code component you could do it by using an int loop and writing zeroes to the entire buffer.
infuzion ·
stefan wrote: If you use the buffer components that are _outside_ of the code component you could do it by using an int loop and writing zeroes to the entire buffer.
Ewww, ugly & slow coding! 😮
I used an Int loop to mess with the 256-float DrawGraph, & boy is it slow, even on my 3Ghz laptop. I think I need to drop it untill a Float-Array multiply FA is published.
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