SynthMaker

Adding elements/Hiding elements

Archive · 2006 5 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

autodafe ·

Hi Guys,

I would like to start working on some sort of "modular" VSTi synth project... I would love to build some basic "blocks" (VCO, VCA, ADSR and so on), with the possibility of linking them with patch cords...

I would ike to have the possibility to add as many modules and as many patch cords as I want (clicking on some part of the final GUI, not in SM of course...) and then it should be also possible to "delete" unnecessary modules...

Is this possible at all? is it possible to add an "undefined" number of modules to a synth ?

I hope what I mean is clear enough...

😊

angstrom ·

No, it's not currently possible to dynamically create instances of an object within the VSTi.

A 'semi-modular' with fixed elements which are patchable is possible, a full modular with users "adding a new oscillator" or "adding a filter" is not.

At least unless I missed something big! 🙂

autodafe ·

i suspected this... but then also a "semi-modular" is not possible...how do I add/delete patch cords ?

angstrom ·

autodafe wrote: i suspected this... but then also a "semi-modular" is not possible...how do I add/delete patch cords ?

If every "out" has a latent cable, IE a 'hidden' cable that is revealed when the out socket is clicked upon. clicking on an "in" establishes the connection, clicking elsewhere sets the "out" cable back to its latent state.

Or you could go the easier route and use dropdowns/selectboxes .

IMO even better is a routing matrix, easier to manage, cleaner to look at and enables variable and multiple 'sending'. Cables are required in hardware, they arent in software 😉 With cables - anything over a small amount of connections and the usability benefits turn into drawbacks. You can't see the knobs and the routings become obscured by each other.

autodafe ·

yes, you are right... so, adding/deleting modules seems not possible... i am trying doing something using, say, a max of 10 units per each modules...

so I have a pre-defined numer of units that i can make visible or invisible... will do some testing...

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