skOre ·
I can't get my head right on this, how can I make an endless knob that goes to 1 if you drag below 0 and to 0 if you drag above 1?
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skOre ·
I can't get my head right on this, how can I make an endless knob that goes to 1 if you drag below 0 and to 0 if you drag above 1?
rl ·
something like this should work (% is the modulo operator):
// works with 1/100 resolution: const max=100;
y=new_value_from_knob*max; y=(y+max)%max; set_knob(y/max);
skOre ·
a schematic would help to understand you O_o
rl ·
sorry, I have no Synthmaker here. But It's not that hard:
I guess, your button has a DragY or something and is built like a standard knob.
take the value of the DragY, multiply with 100 (assuming 1/100 accuracy) add 100 (important - so it jumps back to positive values when going negative) connect float to int do a int modulo div by 100 back to float divide by 100 this is your new value feed back to VSTParameter and Redraw
skOre ·
Hmm, nice idea, although its not working flawlessly...
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