From the original SynthMaker forum (2004–2014), with its members’ names and dates.
nix ·
Hi 😉 ,
I just started to try and create an audio triggered synth with SM, and was pleasantly surprised that I could run an audio signal through the multi oscillator and filter using ASIO ins and outs. It's a pretty wild sound, so I'm really hoping I can get it to work properly. The first thing I have run into is that I can't use the poly to mono and still get my signal through. I think this is causing distorsion. Any help with this would be greatly appreciated. I'm just kicking off with SM so you'll have to bear with me.
Cheers, Nix
skOre ·
Well, the audio you put into your schematic can only be mono, so no need to do a poly-mono conversion on it.
What about the distortion? is it just too loud or a specific spectrum that you don't want? Try my module pack (sticky thread in the examples forum) to get started with some audio modules. You might want to try a clipper on your signal before routing it out to protect your speakers and hearing 😉
nix ·
Ta skOre,
I could have sworn this sounded better last night. I do get a signal, but I'm hoping I can get a cleaner more defined sound rather than sort of electronic feedback. The output isn't pitched nor. Thanks for the modules, I'm looking forward to using them, hopefully on this project. I tried the clipper, but this sound needs something else as well. I'm simply running: asio in>variable filter>multi osc>clipper>asio out
I was hoping to get a clean guitar signal to mix with effects. Is this possible?
Cheers, nix 😈
malc ·
Hi nix, welcome to the forum 🙂
I'm looking at some ASIO related issues at the moment. There seems to be an issue with the ASIO in. I get a stuttering sound with my setup just running ASIO in to ASIO out. If yoiu get the same then maybe this is having a negative effect on the results.
Anyway, will keep you posted.
nix ·
Hey again,
This is going really well, after sorting out latency and driver compatability.
I was just would really like to add an eq now, and was wondering if another version of Jorges EQ 10 was available? Also wondering about the signal. It sounds effected when running clean, hey. I guess it could be my drivers. Thanks SM, this is the first guitar synth I've been able to get working properly, after trying a couple.
Cheers, nix 🙂
nix ·
Hey all,
I'm back on this project using the (so far) uncrashable version p. I got that clean signal through, sometimes I have to reset my card by turning it off and on in SM to get rid of that distorsion or stuttering. It's an interesting sound I'm getting playing the guitar through this filter I've called Wave Mechanic. I can't post things at the moment, so I'll try to describe it, although you could put it together in less than an hour, using Skores most excellent module pack. The saw and square oscillators give an overdriven sound, Skores multi filter gives resonance variations and his additive synth makes an electronic twang (the same sound I was getting when my drivers weren't working, funnily enough). I've also plugged an LFO into it, which I would like to use to modulate cut-off and resonance. Is this possible? I'm also looking for any ideas as to what further in the way of signal filtering I could do that would sound good,interesting or different. I have got the few guitar synths I have found going now, (String Sculptor, GCBS and Tripplead, all free by Fretted Synth Audio) and hope to do similar synthyish things. I like the paragraphic E.Q, just what I was looking for. I guess it's impossible, but I would love to have this implement triggering waves or sound fonts one day. I bet trying to code that would be headache material. Thanks again SM and Skore. 😀
Cheers, Nix
infuzion ·
For some reason, my instinct says that the signal is too loud before the Poly2Mono, so you'll have to multiply the poly signal by like 0.3 just before the P2M. Let us know if that works.
nix ·
Hey Infuzion,
I've got this thing running clean, my straight input is still at 0-1 on the amp, altough everything else maxes out at .3,(funnily enough you were bang on). The res/cutoff of Skores filter was distorting the sound, so I altered it. Thanks for your input, I'd eventually like to get this posted for all SM users. Big hello to the Finnish and Australian contingent, although no bias.
Cheers once again, happy musicking,Nix
skOre ·
Don't give me the credit for the filter all the time 🙂 Its somebody elses (afai can remember)
nix ·
Hello again,
I was playing around with this synth again, and was liking the results, I'll have to make up a G.U.I and that for it and post. I thought I'd pose a question though, that being whether I can modulate resonance or cutoff with an LFO and how to go about doing that. Thanks to Angular Momentum for facilitating much binary finery.
Ta, Nix
nix ·
🙂 I was also wondering if it was possible to use the detuner on incoming audio?
skOre ·
absolutely not 🙂
You would need a detuner that does pitch detection and so forth...
nix ·
Would it be possible to construct such an animal in SM? If I had a pitch detector it might go some way to being able to trigger pitched samples with audio, too. 🙂
nix ·
Hey again all,
If you've tried to do this, I hope you weren't too dissapointed, after reading my posts. It's not a sound many would find musically appealing. So there's definitely scope for improvement. I have found out that Fretted Synth uses pitch to CV in SynthEdit to trigger his oscillators. Would it be possible to do something similar in SM, or should I have another look at SE ? I'd really like to use SM, as I find it more intuitive. Is anyone else interested in trying to create an audio triggered synth, for use with whatever instrument you play?
Cheers and happy musicking, Nix
nix ·
So, I've also found that you can approximate pitch data from the zero crossings of your waveform. Is anyone willing to help me script that and feed it to an oscillator? It might make for some interesting results.
Cheers, so.
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