SynthMaker

FR: Graphic Sizing in SM

Archive · 2005 6 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

db ·

Is there a way to know the dimensions of your synth in SM so that you can then go to your graphics tool (Real Draw Pro here) and then make the background graphics the correct size without guessing.

Does that make sense?

I've seen this in some other programs where you select say a dialog box and a pop up appears with the dimensions (640x480)-like that.

Thanks in advance.

oddson ·

MGUI to 'grid to pixel' to floats will show height and width of the module it's in.

db ·

oddson wrote:

MGUI to 'grid to pixel' to floats will show height and width of the module it's in.

Um..thanks, but I meant at design time.

I was thinking of the function as being built into SM, not a module that had to be added for every project. As an example, Delphi and C++Builder have a floating object inspector bar which lists properties and specifications of the object- in this case, the dimensions of the vsti's window could be specified by putting the numbers in ClientHeight and ClientWidth. You can than tell at a glance in the top level or any other what the dimensions are. Then go to your graphics prog and do up a bitmap to the exact size that you want.

oddson ·

Yeah, it's not the ideal solution.

For a feature request, I'd say it could be a right-click menu option for modules with a user interface to give their grid and pixel sizes. "Show size" maybe.

infuzion ·

db wrote: Um..thanks, but I meant at design time. I was thinking of the function as being built into SM...Then go to your graphics prog and do up a bitmap to the exact size that you want.

You can get the load bitmap size inside of SM... so you could 1st draw it in your graphics prog then load it into SM... but how does one set the top-level window size schematicly?

djaram ·

I'd say it should appear in the status bar, specially when you are resizing it by dragging the right-bottom corner of it.

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