SynthMaker

New 0.9.0h Release

Archive · 2005 10 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

malc ·

Hi All,

The first new release of the new year is now available. The main update is to the code component we introduced in December. This now uses a high-level language instead of assembler and is much easier to work with.

See the version history for more details.

Have fun.

lalo ·

cool! congrats jorge and malc 🙂 lalo

malc ·

Cheers lalo.

Your support is always appreciated 🙂

stefan ·

ARGH WTF!

can't wait to get home and play with this. bugger all and fuck jorge and malc! awesome news guys 🙂

jorge ·

thanks lalo and stefan

If you have any interesting algorithms preferably created with the new high-level code component please let us know, it would be good to start a new section in our documentation system for algorithms, similar to musicdsp but dedicated to SM. It would also be good if we could include the best algorithms as hardcoded components inside SM mentioning the name of the contributer probably in the description of the component.

Also if you have algorithms that dont work due to a bug or an unsupported function let us know too.

stefan ·

I'll try to get some oscillators and filters done in the near future. I'm still not at home and how not tried the new version out yet. Does the new code component support comments? Would be nice to be able to specify some kind of "init" stage in the code as well, to set up and calculate stuff that only is needed once etc. Will there be some kind of gui code component to make fully customized gui elements as well in the future?

jorge ·

stefancrs wrote: Does the new code component support comments?

Yeah, it supports c++ type comments either // or /* comment */

stefancrs wrote: Would be nice to be able to specify some kind of "init" stage in the code as well, to set up and calculate stuff that only is needed once etc.

That has been planned already, it will be higher priority now that you mentioned it.

stefancrs wrote: Will there be some kind of gui code component to make fully customized gui elements as well in the future?

1st generation was assembler 2nd generation high-level algorithms We already have a 3rd generation code component with event handlers for midi/trigger/float/int/GUI etc. but its not yet ready even for beta release. The idea is to integrate everything into one code component so you could get a trigger input to cause some compiled code to play some sound buffer connected to it and at the same time update the drawing of the wave etc... I think the Code component will evolve according to suggestions by users.

laserbeak43 ·

how well will i be able to learn the high level language fromt he getting started guide? are there any other docs that i could learn this language from?

also will i need a refference like a dsp book etc.?

jorge ·

laserbeak43 wrote: how well will i be able to learn the high level language fromt he getting started guide?

The language is at the moment very simple so the quick start guide might be enough for now. As the language evolves and gets more complete you'll have more to learn. Maybe you can learn along at the same time as the language evolves. We know the importance of documentation and at the moment we're actually working on an online system with an easy way of editing/adding content.

laserbeak43 wrote: are there any other docs that i could learn this language from?

Not at the moment, but if a doc is requested, we'll probably write it and put it in our documentation system.

laserbeak43 wrote: also will i need a refference like a dsp book etc.?

DSP knowleadge would help, but we'd like SM to also be a tool for beginners to learn DSP in an easy, very graphical and realtime way. I'm not really using one DSP book as a reference, I use mainly the web and not any particular site either. I normally start with a search in google. If you have a request for some simple doc related to DSP with SM there's a good chance we'll write it.

laserbeak43 ·

cool everytime i'm looking for something i'll mention that i am here 🙂

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