SynthMaker

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Archive · 2004 8 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

jorge ·

Hi Victor

Thanks for your post and welcome to this forum.

The latest version of SM doesnt have any components for working with samples so its not yet possible to do what you're asking.

It is always hard for us ( the developers of SM ) to comment on the differences between synthmaker, synthedit and reaktor as we are obviously very biased. There is a similar answered question on the FAQ section of synthmaker's wiki at: [old link].

If you have more specific questions about what SM can do I'll be happy to answer them.

jorge ·

wazun wrote: When do you think will sample usage get implemented?

Probably not long now that the framework is getting more stable. In the old version of SM there was already the beginning of it, there was a component for playing wave files, I can have a go at transfering the code to the new framework. If you have any suggestions about which low level sample components you'd like to have please let us know. I'm guessing that if you had the component to load and play a wave file would already be a good start.

wazun wrote: I never used an environment like this, do you think someone like me ( without any dsp knowledge) could benefit form sm special feature like lower level editing?

yeah, I think so. The next version of SM that we're about to upload will have new beta components dedicated to learning DSP in an easy way. You'll have display components to look at waves/FFTs, to create your own DSP components and look at filters frequency response etc. We think of SM as a DSP learning tool and we hope to write some tutorials/documentation about learning DSP with SM.

wazun wrote: It doesn't have anything to do with what sound later comes out, but having an attractive environment is always good for the eyes

That's what we think too and the sound side of things we're trying to make as flexible as possible so it's quality will depend on the user rather than the software itself. The new Code component ( about to be released as beta ) should allow advanced users to create their own sound components with low level assembler.

jorge ·

wazun wrote: Sorry to bother you, I just read this thread: cbit request: how to use a knob to control a parameter

Isn't that wave player what I was asking for or has it been removed until other things run stable?

Yeah, that's the wave player. We started a new version of SM with a much improved framework some months ago, some of the old components still need to be transfered to the new version but that's much easier work than starting them from scratch. The old wave player wasnt yet completed, it was only playing a couple of seconds in a loop but that's easy to change. I might have a go at transfering the code to the new SM.

jorge ·

wazun wrote: The "Where/how can i learn more about DSP?" link in the wiki doesn't seem to work.

The wiki is all about letting users add their own content to it when they feel ready. Sometimes someone might create the link to a new page but not the content, might be because they feel the page should exist but they want to let others start the actual content. When that happens, the link brings you to an edit page so that you can start the page with your own content. I think that's the case with the "Where/how can I learn more about DSP?" link at the moment.

jorge ·

I have created the beginning of the new wave player component in our internal version of SM. At the moment, it loads a wave file to a buffer and it outputs the pointer to the buffer through an output connector. The code component can then be used to play the buffer in all possible ways. I guess you probably want to play the waves triggered by a midi note. This is all very experimental at the moment, still at alpha stage but I guess it can be released as an alpha/beta component. Is it good enough for you to use wave files or do you need to sample in real time from an audio input?

lalo ·

jorge wrote: I have created the beginning of the new wave player component in our internal version of SM. At the moment, it loads a wave file to a buffer and it outputs the pointer to the buffer through an output connector. The code component can then be used to play the buffer in all possible ways. I guess you probably want to play the waves triggered by a midi note. This is all very experimental at the moment, still at alpha stage but I guess it can be released as an alpha/beta component. Is it good enough for you to use wave files or do you need to sample in real time from an audio input?

😀 😀 😀 i need audio in... 🙂 love lalo

jorge ·

hi lalo

Audio input will definitely be part of synthmaker soon. The reason for my question was to find out if the wave player by itself would already be useful and should be released even before there is audio input.

lalo ·

jorge wrote: hi lalo

Audio input will definitely be part of synthmaker soon. The reason for my question was to find out if the wave player by itself would already be useful and should be released even before there is audio input.

hi jorge! i know i know...just to underline the different points of view...as we managed to talk about many times...take your time 😉 love lalo

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