SynthMaker

Radio Buttons that look like the stock Push?

Archive · 2012 22 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

oddson ·

I know there's six pages of hits on 'Radio Buttons' on the forum... and that's part of the problem.

I need to make a set that looks like the stock controls (e.g. Push). I'd like it to have Preset logic etc. so I'd rather not do it from scratch if anyone has something close already.

pall ·

Hi oddson! Maybe these...?

oddson ·

Iteresting approach... I normally try to avoid 'ID' systems but since I'm making sets of fixed numbers this isn't really a major concern... but I am looking to have them look like the stock Push button.

I think I'm close enough now that I don't need help on this any more... just asking if anyone already had it done.

Thanks all the same.

Mo ·

Here is another solution with push buttons and preset in 0-1 range:

oddson ·

oddson wrote: I need to make a set that looks like the stock controls .

The look I need is the same as the stock 'Push' button (or the 'Selector' or any of the black, gradiant based reflection type) 🙂

philter5 ·

Here is a version using Mo´s OSM , just with the stock PushButtons 😕

infuzion ·

oddson wrote: oddson wrote: I need to make a set that looks like the stock controls .

The look I need is the same as the stock 'Push' button (or the 'Selector' or any of the black, gradient based reflection type) 🙂

Why not actually USE the pushbuttons then, with a bit of logic?

ChrisHooker ·

Lol ...and they come rolling in.

Here's one with operation/logic written by pall.

Contains wireless logic, and "sticky" active button hilite - just like the stock pushbutton (but "sticky", not momentary).

trogluddite ·

Here's a very small mod - it will now allow recording VST automation, and I tweaked the properties panel so that you can see the tick boxes for "preset" and "auto"...

philter5 ·

oddson wrote: I know there's six pages of hits on 'Radio Buttons' on the forum... and that's part of the problem.

LOL for sure we will have some more pages soon hhaha 😀

ChrisHooker ·

@Trog: 🙂 Cool

oddson ·

infuzion wrote: Why not actually USE the pushbuttons then, with a bit of logic?

Um... that's what I ended up doing...

oddson wrote: ...I think I'm close enough now that I don't need help on this any more...

trogluddite ·

Tweakers gotta tweak! 😉 😀

infuzion ·

philter5 wrote: Here is a version using Mo´s OSM , just with the stock PushButtons 😕

I like the wireless logic on this one.

ChrisHooker wrote: Here's one with operation/logic written by pall. Contains wireless logic, and "sticky" active button hilite - just like the stock pushbutton (but "sticky", not momentary).

Becarefull with using VST preset data outside of normalized [0..1] range.

philter5 ·

infuzion wrote: philter5 wrote: Here is a version using Mo´s OSM , just with the stock PushButtons 😕

I like the wireless logic on this one.

because it contains NO wireless logic ? 😀

ChrisHooker ·

infuzion wrote: Becarefull with using VST preset data outside of normalized [0..1] range.

Thanks for mentioning that. I modified it so it should be compatible now.

pall ·

Good job Chris, but need something yet... 😀

ChrisHooker ·

Dagnabbit! If I wanna open stuff from you guys, I'm gonna have to upgrade sometime. 😊

pall ·

We here most likely joke. 😀 If I upset you, forgive me.

ChrisHooker ·

No, no, no... you didn't say anything wrong at all. I just meant to show frustration towards my OWN choice of sticking to an older version for retaining functionality of my own previous work. But because I haven't updated, I can't open certain osm's, like the one you just posted. Once I DO update, though, I may have to go through my old stuff and find out if it has any "bugs", like the difference between the vector sliders in the other thread.

Anyway, we're cool. 🙂

Xtinct ·

I think, but I may be wrong you can run both v1 and v2 at the same time you just have to right click on the project and choose which version you want to open your OSM with.

ChrisHooker ·

Thanks, Xtinct, but I misworded my one post a couple up: I should have said "update" from the start (not "upgrade"), because I have 2.0.0, but even THAT has enough differences from 2.0.5 to cause some glitchiness.

So pall - what was the thing it still needed?

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