matio ·
Hi guy's I want to share with u my first 3D Knob, Made in blender .
Feel free to use it in you'r own projects peace! 😍
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matio ·
Hi guy's I want to share with u my first 3D Knob, Made in blender .
Feel free to use it in you'r own projects peace! 😍
pall ·
Hi matio! Welcome to the forum! 🙂 Nice knob. You can do one with alpha background?
matio ·
pall wrote: Hi matio! Welcome to the forum! 🙂 Nice knob. You can do one with alpha background?
well thats the problem i dont know if thats posible because it renders black background color if no material is aplyed
need to search around a bit
philter5 ·
looks nice. here is one of my attemps, made with knobman. 😉 there is just a little error in the shadow direction
pall ·
Hi Phil! Your button is a bit too blurry around. Otherwise you have a nice laptop. 😀
@ matio, I do not know if in the Blender you can do an alpha background. In fact in 3D programs, shadow generated by an object should fall on another object to be visible. So you can make buttons, but with this voucher, you have to do device panel (VST or others) that belongs to. In this way you can shape the front panel appearance as needed, but also to look good with different textures. Another way is to process image generated by the 3D program (in this case a strip) by a another program 2D, in which around object, the image becomes alpha, but with loss of quality.
philter5 ·
I JUST LOVE BLURRY KNOBS hehe... 😍 no no, TBH i simply CAN NOT make high-res-ultra-realistic knobs .. 🙁 i always end up with some kind of "blurry comic Style".
good thing about it: i personally like that comic toy style 😀 and i love Synth GUIs done this way.
matio ·
pall wrote: matio, I do not know if in the Blender you can do an alpha background. In fact in 3D programs, shadow generated by an object should fall on another object to be visible.
I found out how to make the background alpha with shadows 😀
pall ·
Wonderful. You made this in Blender? 🙂
matio ·
jup
pall ·
Ok. Congratulations! Now you can try to make knobs in different shapes, materials and textures, with different environments, and other objects that we use here in SM.
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