From the original SynthMaker forum (2004–2014), with its members’ names and dates.
tester ·
I'm trying to understand some yellows. Let say that I have a rectangular picture. Let say that I use rounded rectangle primitive (or should I use FRRect?), to make rounded corners. I see that there is "clip" primitive. How to make, the rounding of module corners - to trim/round the picture corners too?
trogluddite ·
Sadly, there's no easy way to clip one graphic with another in SM - the clip primitive is only able to cut out square/rectangular sections as defined by the area (A) input. In SM an "area" is always just a rectangle defined by the co-ordinates of diagonally opposite corners.
This is a shame - several people have asked before for a simple "Alpha mask" primitive - which would make it so simple.
In principle, it is possible to make irregularly shaped masks, but only by constructing the clipped area by manipulating individual pixels using a laborious "scanning" process - this would be very CPU intensive, and would most likely leave nasty aliased edges on the mask. If the clipped area is only to be created once (not dynamic from user interaction) it might be workable - but would then offer little advantage over using PhotoShop etc.
For static shapes, a simpler alternative may be to make a bitmap that is the inverse of the shape you want, using the background colour/texture - i.e. a hole through which the desired part of the image shows through - somewhat like the mounting card within a picture frame.
tester ·
Okay, thanks for info. Looks that folks from outsim are not good on graphics at all 😉 I solved it using thicker frame.
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