infuzion ·
http://www.indiegogo.com/AudioGL-Crowdfunding-Campaign I wish this was out 7 years ago...
Some things which have influenced the design of AudioGL: Catia - Dassault Systèmes AutoCAD - Autodesk Cubase - Steinberg Nord Modular - Clavia The Demoscene
Here are the specifications of the computer I have been using to develop AudioGL: Make/Model: Lenovo X61 Tablet Processor: Intel Core 2 Duo 1.8ghz Graphics: Intel X3100 (low quality integrated graphics card) Audio: M-Audio Fasttrack Pro & ASIO4All Display: 1024x768 (Laptop) - 1280x1024 (External) Although the interface is rendered in 3D, it does not consume any more resources than a typical 2D interface. Furthermore, the graphical quality of the interface can be raised or lowered, depending upon your preferences.
The synthesizer is designed towards low CPU usage without compromising sound quality. To provide both, the instruments you create in AudioGL will only consume CPU when they are playing. This makes it possible to create a large composition on an underpowered laptop, provided that you only have so many instruments playing at one point in time.