This thing’s like a “ Electronic Random Jazz Band”.
The seq is weird. You can’t select any particular notes, but you
can get close to what you want using the “Depth” + “Target” knobs.
I’ve got wave files spitting the notes out, so it’s good for random stuff.
The Time and Sync is a little better.
Added saw osc for a bit of flavour, and a Filter Bypass Section.
The main experiment here is the “arrangement” section.
There are 8 “Time” mods that will turn things on and off at
Selected intervals. Which means you can create whole songs.
The whole section starts with the play button, but you can easily disable it.
Just press play, sit back and listen.
Acrobat ·
this is getting "HUGE-R".
And it's all visibile with no tabs. 😀
Speaking in general terms, there is less sense in using tabs on a virtual instrument,
it's far better to have all controls available at glance. 😉
A.
billv ·
Thanks for your feedback.
Yeh, I prefer to see everything straight up. Only use the tabs when I have to or when it makes sense to.
EDIT:
Have updated it to 1.1. There's three new triggers. One of them controls speed and has "Value" control as well.
Use the link in the first post to download.
billv ·
Has been updated to 1.2.
Bug fix and optimize a bit.
Use original link.
billv ·
Has been Updated to 1.3
Added X-Box Controller mode.
16 Parameters. I did have this all in a matrix so the user could do the assignments, but it got bugged
so I hardwired it and included a picture of how to use the controller. Good fun. Opens a new door.
Added "Visual Display Unit" for the Arrangment section.
(so you can see the whole arrangement at a glance)
Use original link to download.
Quote: Acrobat: "And it's all visibile with no tabs."
Sorry mate, had to sneak one in there.
Xtinct ·
Hi it crashes SM on opening 🙁
billv ·
Thanks for having a go.
Doubled checked it here and no problems with "opening the OSM".
(99% sure your on SM 2.05)
Can you try again if time allows, while I wait for more feedback for others?
Xtinct ·
Hi yes it SM 2.05 are the inupts and outputs unselected? as some times ins and outs for things not present can cause probs though I notice on the original X11 its just a DS out which should not cause any probs unless I've changed it and resaved.
billv ·
Yes, the DS out is selected and set at(Primary sound driver), as normal.
Although, there's no midi in. I've installed a "Midi In" now and re-uploaded.
Can you open it now?
Xtinct ·
Still no go 🙁
billv ·
I'm stupid. I've had this problem before-
QUOTE:
Always best to post schematics with the ASIO/DS out turned off, just to be on the safe side .
trogluddite
Sorry if I wasted your time Xtinct,
I've re-uploaded it with in's and out's disabled. It's got to open now.
Xtinct ·
Er no anyone else had problems or is it just me 🙁
nix ·
it crashes here when the dialog says initializing.
Tried twice
billv ·
Thanks guys. I really appreciate the effort.
I've got no idea now 😕 . I've still got no problems at my end.
I'm gonna open a thread in help section. Not much else I can do at the moment, except
mention that, if your really "keen" to help me sort this out, there's a standalone version
on my website(link below). Maybe some clues can be found there? I don't know.
Xtinct ·
Same thing with the standalone 🙁
billv ·
Xtinct wrote: Same thing with the standalone 🙁
Interesting.
I just got the opposite result. See post in help section.
OSM not opening for other users
CoreStyler ·
Interesting synth. But hard to use. 😉
billv ·
CoreStyler wrote: But hard to use.
Ha ha, you're not supposed to use it!!!, In a sense.
It's probably the Trigger section that's doing your head in. You press the start btn and it starts playing itself,
so your not sure what to do at that point. So you need to "section" things out.
Suggestion 1: Note that it's NOT designed to be played with a keyboard,like a synth, so don't bother going there.
Suggestion 2: Disable all triggers. Kill the noise osc, kill the delay. Leaves you with a couple of sine waves.
Start from scratch. Begin with the Seq, fiddle with the Osc's. The rest is standard.
Then bring back the triggers, one at a time. Build up your song.
At that point I usually hit the start btn, lay down on my bed, chill out and listen to it.
If you give all the triggers different reset times, the whole song keeps on changing on it's own over time.
But you can also jump in there and tweak things in real time.
Suggestion 3: Give me some suggestions for a better user experience.
Hope this helps.
billv ·
Has been Updated to 1.4. . Runs on a crappy laptop no problems.
Bug fixed. Full report hereOSM not opening for other users
CoreStyler ·
billv wrote:
CoreStyler wrote: But hard to use.
Suggestion 3: Give me some suggestions for a better user experience.
Hope this helps.
I need to use it for at least 20-30 mintues. in order to make x11 a friend. Then, i will suggest you what i think. 😉
billv ·
Updated to 1.5.
Tied up lots of loose ends under the hood. Behavior is a lot more solid now.
Some new knobs, labels and stuff. Also dropped in a Fishtank.
cyto ·
Wow, billv! That is quite impressive! I don't even want to begin to try to figure out what all went into that thing, but it is quite brilliant. What struck me was that despite the fact that this thing teeters on the edge of complete chaos quite often, it never falls off the cliff. I was fully expecting to have to lunge to the volume control or start disabling connectors in case of a all-out, ear-bleeding freak out, but it never happened! Kudos!
billv wrote: Suggestion 3: Give me some suggestions for a better user experience.
I do have one suggestion: make that start button bigger! I'll admit I didn't read all the posts on this thread before downloading and I stared at the screen for several minutes, disappointedly tapped key on my keyboard, and scratched my head wondering what the heck this thing was supposed to do. i was just about to shut it down and forget it when I saw the (relatively) small start button. That should be the focal point of the GUI. Other than that, excellent!
-cyto
billv ·
Thanks for having a go and the feedback.
Yeh, It really needs a tutorial. I'm half way through the next update, and hopefully I'll get it done.
Neptune ·
This synth is capable to create so many different sounds. Really impressive. Really a great job done.
I have recognized that the cutoff-knob disappears when being modified by the lfos.
But this happens probably only due to my very very slow machine (2x1.2ghz athlon).
billv ·
Neptune wrote: This synth is capable to create so many different sounds
Yeh I know, I'm playing it every day, getting lots of suprises.
Neptune wrote: cutoff-knob disappears when being modified by the lfos
Yeh, basic error there. Had the same thing yesterday with the Octave knob. The float clippers
not working as they should. Fixed that all up yesterday.
Next update almost ready. maybe today or tommorrow.
Thanks for the feedback.
billv ·
Has been Updated to 1.6-See original post to download.
In this update:
1. Bugfix- Extra float clippers to stop the dissappearing knob.
-The "Disable all triggers button" was struggling to push 54 knobs at once- I split the output
through 8 delays to smooth it out.(If you think this is wrong-let me know)
- Same goes for the new Preset button.
2. New Features:
1: The Seq wave, now has Sample Modulation as well. Really changes the notes coming out..
2: The X11 now has 2 Sequencers. I added 6 Step Seq(inside the original one). It needed it. Too many
times i wanted a particular set of notes and couldn't get it.
3: A "Big Clock" Display, and a linear one that runs along the timeline.
4: A tutorial. Aimed at not a Pro or Beginner, but rather at the user.
5: 5 Presets for the Trigger's section.(that's just the trigger section-kind of like a template.)
6: A new section called "Tickers". These are just float bouncers for a couple of knobs that were lonley,
and not seeing any of the modulation action. Details in the tutorial.
Note: I've found that it runs HEAPS BETTER as a Standalone than inside SM. So if your CPU is struggling with it,
cut a standalone and watch them fish fly with no effect to the Seq Timing.
-
Xtinct ·
Just one criticism it don't make tea, no wait I think I've found the button 😈
Amazing work 😀
Warmonger ·
I found the tutorial, I even found Fish Tank, but can't find 'start button".
Unfortunately, I won't play it in Ableton any time soon. Exceeded component allowance by 190710 😀.
In general having lots of laught with this one.
billv ·
Xtinct wrote: Just one criticism it don't make tea
Good to hear you got it up and running.
Warmonger wrote: I won't play it in Ableton any time soon
Eventually I will turn it into a VST Plug in. There were just too many experiments in this synth-and I didn't
want to deal with the Preset manager at the same time.
Warmonger wrote: but can't find 'start button"
You guys are killing me with this start button thing. Ha ha. It's the biggest button on the synth!!
attic ·
I'm glad to see the insanity firmly intact around here. This really is a beast. I think maybe there should be a few more fish in the tank other then that, Great job!
billv ·
attic wrote: insanity firmly intact
Thanks for the feed back mate. been working in Kitchens for more than 25 years. Lost the plot years ago.
Might as well roll with it now.
attic wrote: few more fish in the tank
Already done one. But not happy with it. Tried sourcing more fish online(I'm out of stock, ha ha) but all I got were
GIF's-they were great, but i can't get those to move in SM.
Cheers.
NOTE:
I had to re-upload the 1.6 update. I found some problems.
1. The new seq(step) was a mess. The depth knob wasn't re-connected, and the whole set up for it wasn't
needed, runs great just with the timer pushing a selector. It was really "nuts". I found about 6 timers that were
re-drawing graphics for no reason.
2. Had to put a warning in there that the only way to disconnect the X Box Controller is to shutdown and restart.
But that's it at the moment. All good. I keep pushing the synth and she just won't explode.
The only problem I got now is that last week I was STUPID enough to apply for a job. I got it.
Production now grinds to a halt. Oh well, I was starting to get "SM" eyes anyway.
Neptune ·
billv wrote: The only problem I got now is that last week I was STUPID enough to apply for a job. I got it.
Production now grinds to a halt. Oh well, I was starting to get "SM" eyes anyway.
Congratulations!! Good luck in your new job!!
billv ·
Neptune wrote: Good luck in your new job!
Thanks mate but I did one shift and walked. Don't work in dirty kitchens.Full stop.
My mistake, I should have checked the wicket i was gonna be playing on........
NOTE:
X11 has been updated to 1.7.
1. The step Seq got a makeover. I missed the one from X10, where you set the scale
and then use the target knob and push the whole scale up or down. So I rebuilt it like
that, added some more preset scales and you can automate the scale selection.
2. The "ticker for" the X/Fader is gone. It's now a ticker for the Target Knob in step Seq .
3. Minor stuff
attic ·
Thanks mate but I did one shift and walked. Don't work in dirty kitchens.
Ah ha ha ... I can just picture it. First day and frickin hating the new job. So you start day dreaming about X11 updates that are now on hold. Boss walks up and tells you to peel potatoes or scrub toilets, you try to calm yourself inside by thinking of your happy place (the X11 fish tank) it doesn't work the water in the Fish-tank starts to boil. You take your cooking apron off and throw it in the Boss's face and tell him you have better and bigger fish to fry. Walks of job..never looks back. 😉
billv ·
Has been Updated to 1.8.
1. Formant filter is gone.(took me from 9.0 CPU(SM) to 5.0 in one hit). Another reason was to...
2. Turned Filter and adsr to stereo and brought in panning section for Osc 1 + 2
3. Lfo takes advantage with a "Inv stereo output" switch added.
4. The big 4 Modulators are all "Multi Mods" now 😀 . Each has 10 options for destination.
With the bottom one, the selection can be automated.
5. Trigger X is obsolete. It's now Trigger "Multi Mod 3"
6. Trigger Port is obsolete. it's now Trigger "Morph".(Port automation is done via the Port Ticker)
7. Ticker res is obsolete. it's now Ticker "Filter Type"
8. Manual "Trig" button in the Morph section(starts it's own modulation sequence, independant of
Trigger Morph modulation, or is tiggered by "Trigger Morph"
9.Some preset changes, some graphics and new tempo selector and put in"clear audio", drops CPU to 2.5 on stop.
10. Added a Wave osc with one sample in it( a really nice guitar sample). Lifts the whole sound.
Also, if you Silence the other osc's, there's a nice guitar synth in there now.
There's a load button to load your own sample in.
billv ·
Has been updated to 1.9
1. New Gate module.
2. Phase modulation for Seq 1.
3. Another Seq. A 8-step "Forum" seq that works in the poly stream.
4. Lots of little bug fix.
trogluddite ·
Deeply impressive 😍
Lost a good hour or two just fiddling a bit with the presets - and that was just on my 'baby' Atom CPU netbook (it never 'fell over' once, which is damned good considering how much is going on). I can see that this would reward plenty of time exploring the possibilities - and the 'controlled serendipity' of so many parameters is beautifully executed.
This is one of the few SM projects I've seen over the years that I really wish I had had the imagination to make myself - something very unique, which would be well worthy of being an official OutSim web-page example.
P.S. 9 updates in three weeks! - wish you were working on SM for OutSim instead of slaving over a hot stove! 😉
billv ·
Thanks for feedback Trog.
trogluddite wrote: Lost a good hour or two just fiddling a bit with the presets
That's kinda what I'm after from the X11-"Endless possibilities and no confusion".
trogluddite wrote: it never 'fell over' once
Wow, thats good to hear. The 1.9 update took the CPU up way too far for me(9.5 SM).
I wasn't happy with it. The 1.8 update was a lot smoother. So, I pulled some new stuff out of 1.9,
then went back to 1.8 and started again.
Has been updated to 1.10
New gate Module still there, Forum Seq gone. CPU 2.5(resting)- 5 to 6 max while playing.Sweet.
EDIT: Has been updated to 1.11
Brought the Phase Modulation back in.
Deleted 250 "Colour" componants as well.
NOTE: I tried the new Gate module, on it's own, as a plug in, and got some GREAT sounds out of it.
Looks like my next project could be my first FX Unit.
billv ·
Has been updated to 1.12
1. One new Trigger(Mod 4)[/u]
2.Option Modes: On two triggers there's an option button that let's you trigger more stuff at the same time.
(Sample Mod, Phase Mod, Wave Mod, Auto Scale,Noise Osc,Saw Osc)
there's another 4 Option buttons around the synth-each does one thing
1. "Gate phase trig" lets you add phase when the Gate is triggered
2. "Mod trig" let's you add automated morphing when the Morph is triggered.
3. "Set default wave" lets you do that for the Morph Modulation Osc
4. "Wave osc" - lets you turn the wave osc on and off
3. New Delay. You can set your individual parameters, with 8 time variations.
4. The Seq Phase Mod "Knob", when not being automated, can now shift the wave "per sample".
5. Sync option for
1. Osc 1 and 2
2. Osc sample Mod
3. Lfo
4. Lfo Sample Mod
5. Morph
6.90% buttons replaced.
7. New indictor system for trig section.
8.[ Added option to send Lfo into Filter Adsr
9.Added Gate to the Mod sends.
Gone:
1.Panning section.
2.Lfo Invert Stereo option.
Bugfix:
1. Triggers weren't accurate. Put "int" switches on all of them now they don't make an error.
2. Killed a big gremlin in the "Time" trigger. Never was accurate. Was because my numbers were wrong. 😀 😀
CPU
Still good. Resting at (SM)2.8, runs between 5 and 6, peaks at 6.5.
EDIT:
It's about 6 hours later now. I just did a quick re-upload. I found another HUGE gremlin. It's that annoying 😠 skip
in the timing that's always been there. Fixed it. Makes a huge difference
billv ·
Has been updated to 1.13
1. New Mod section."Tickers" can now be modulated from all 9 Triggers.
2. Added option to adjust delay time
3. Added option to set Voices
4. Added phase modulation to the 4 Mods
5. Added option to disable one osc from the trigger
6. Added Volume control for Wave Osc
7. All tempo controls replaced
8. "Trigger Mod 4" can now either be trigger Mod 4 or Gate or Port.
9. Matrix makeover for X Box matrix
billv ·
Has been updated to 1.14
1. New Timer
2. Re-built both sequencers from the ground up.
Runs a hell of a lot better now. The wave player dosn't lag behind the pace anymore.
It's starting to get to the point where it's "usable" as a VST Plug in, which is great.
EDIT:
Found a bug. It cause's CPU to spike to 9-10. X11 should always be sitting between 5-6.5.
It's the automation on the poly/mono switch.Turn it off via an option button in the "Time trigger".
Seems that it does not like to be switched from mono to poly on the fly.
billv ·
Has been updated to 1.15
1. Added 4 options to change base all base tempo's.
2.Seq notes can now be turned off
3. New timer in morph section.
Note: This is the last "new post" for the X11. Future updates will be posted and edited inside this post.
billv ·
Here's the FL Studio version of the X11. I wasn't happy with my first go at it, where I just threw in
the FL clock in the Seq. This time I've re-built and re-wired the Seq, and put the FL clock throughout the whole
synth. Dumped everything that wasn't needed, cleaned it up a bit. The timing is great now, It sit's about 20
in FL(CPU). So of you like the X11 and want to make tracks with it, use this version.
Download OSM and cut your own plug in-put it in Fruity/generators folder
https://secure1.storegate.com/Shares/Home.aspx?ShareID=88fed8b5-6eaa-4eee-883f-f7eae352e762
For those who don't have FL Studio, I've posted a SM version of the new Seq for fun. It's got 4 modes now,
and a neat "counter and bus" set up inside it.
nix ·
Bill,
If you would like this as a VSTi, I can integrate it into Usine man,
I'll just have alook how hard that would be.
Glad u have a neat timing solution.
Cheers
billv ·
nix wrote: integrate it into Usine
What's the trick there? I tried and it dosn't read the generator as a valid plug in.
billv ·
This is the X12FL. I'm posting it in here because it still has the X11 "theme" running through it.
This time there's NO SEQ's. Here's the FL Osm, cut your own plugin and have a go
https://secure1.storegate.com/Shares/Home.aspx?ShareID=e2efea03-c19c-4621-ac0e-48a1811234ec
DigiBot ·
it does not crash my system ' PC Daul core Windows Home edition , Sp3 ....its running sweet & there appears to be very little Cpu spikes , i have been playing with it for Hours, & its never really gone past 10% Cpu ,,, What a Great Synth ' Love the way it pages_over with the Tab system / Neat 🙂 When i looked under the Hood ' it was a SEA of GREEN ' Wow i have never seen any Osm look like that , hahaha ' i always thought it had to be White & Blue ' lol with just perhaps a small hint of Green , 😮 Super stuff ' Massive thanks for the chance to look inside ' to see that the Grass can be Greener on the other side 🙂
billv ·
Good to hear you spent some time getting to know it. Thanks for the feedback. Cheers
jjs ·
Very nice and very much work so to see! 🙂
blacker ·
🙂 WOW,looks great~
Wrote something here? To have a post removed or your name hidden, write to [email protected].