djbrynte ·
Need ideas for better gui.
From the original SynthMaker forum (2004–2014), with its members’ names and dates.
djbrynte ·
Need ideas for better gui.
CoreStyler ·
For me the screens made with sm are too brigth and unrealistic. Try to get some screens with gimp or photoshop with a realistic ligths/shadows and 3d like 😀 I can give you some help if you want... but loopey works better 😕
tester ·
More regular location of panels in relation to each other (maybe sizes a little bit too, to fit the design). I would try also reversed contrast - rather dark between panels, and rather bright (readable) the panels. Everything else looks fine (except sizes of some knobs in relation to others in such geometry).
RunBeerRun2 ·
I like the screaming blue parts, it's hard to look directly at it. The knobs look way too basic, even I wouldn't use them.
attic ·
Maybe I'm just missing the Good Taste Gene, but I think it looks good.
Acrobat ·
I would prefer SLIDERS for the mixer section. IIt's not casual mixers use sliders: knobs don't allow a fast check for relative volumes. 😉 The blue BG with white text is not a proper choose, unless, as someone said, you make the blue a little darker. Note that in the centre of the buttons the blue fades to white, a bit confusing the text. 😉 A.
Acrobat ·
djbrynte wrote: Need ideas for better gui.
Some overall monitor space could be saved too, getting sections much more tight one another. Specially Filters and LFO sections are not so very tightly arranged, and the bottom right corner rectangle is a completely wasted space IMHO, you can put the Logo/Brand/Model somewhere else, ideally making it a long thin string even with some accompayining addictional infos like "polyphonic virtual synthesizer" or such. 😉 A.
loopeytunes ·
djbrynte wrote: Need ideas for better gui.
Everything!!
It all needs work, layout/sliders/knobs/lcds/labeling/background etc, I told you I can do it for you but we need to sort out some kind of agreement.
Not to blow my own lid but I have come a long way since starting designing(as you can tell with what I've uploaded here on the forum), there is way more talented people out there than me but I do NOT charge as much as them because I'm not purely in this for the £££$$ it's the enjoyment and experience to build my portfolio!
I also know the work that goes in to this so I can see why certain people charge as much as they do!
Loopey
jobro ·
I'd go first of all generate a slightly more rougher surface, since it isn't as polished as it could be. For instance: Create in GIMP a 2000 x 2000 px white noise picture. Load it into SM, and set the alpha to something like 2 - 5, not much, just so the surface gets some feeling of reality. You can do the same with the knobs as well, so you get a bit roughed interface. I'd also change from a shiny wave button to a rotary switch with the waveforms painted around it. Will make a much vintage feel in it. Now the screen needs a lot of improvement: Start by skipping all gradients, or maybe having just a very tiny gradient from 0,0,255 to 32,32,255 or something like that. Then you need a shadow top left to make the display feel sunken in a bit. Then maybe as a final touch a glass surface to cover it.
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