SynthMaker

very easy reverse delay formule and sampler formule

Archive · 2012 4 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

Chaoslala ·

I Make a long time to find this, but it's really simple: the reverse delay:

streamin in; streamout out; streamin delay; float mem[441000]; float index; float a;

stage(2) { out = mem[a]; }

stage(3) { mem[index] = in; index = index + 1; index = (index<delay)&index; a=(delay-index); }

RunBeerRun2 ·

Whoa killer! I'll try it out later.

Chaoslala ·

He could sound good, but could also make bad distortion or crack.. I don't know if it's the better solution but this is what i do to prevent those problems:

I use a compressor and a low volume before the delay. One another compressor after the delay. And the feedback returns from this segond compressor.

It was not enough in some special case, so i make a special eq that cut the +-(2k-4k) frequency where the cracks occurs. Then i make another eq that let only pass those 2k-4k frequency with low volume with a little overdrive after it.. To give back some treeble.. And it sound very good ! Use a phase reverse before the delay and in the feedback loop could help too.

I suppose there's another way to do this...

Chaoslala ·

Now i try to make the delay works more like a sampler that could rec and play when triggered. Like this: " streamin in; streamout out; streamin rec;

float mem[882000]; float index;

stage(2) { out = mem[index]; }

stage(3) { mem[index] = in; index = index + rec; index = (rec>0)&index; } When rec is 1 it store the delay. if rec is 0 he stop to rec. When rec is 1 again he play and store another input.. I'm so happy for this simple thing ! But there's a lot to do to make it better !

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