SynthMaker

New Synth: X9

Archive · 2012 6 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

billv ·

Back to work on the X Series stuff. The seq part is basicly the old "Riff machine" I made before. Rest of the synth is pretty standard apart from 2 things.... 1. I took my old Chord module and put some delays on it so now it's a dodgy type of "Arp". 2. Input mod sysyem. It's like the old Pulse system I made before to turn things on and off. Only this time the trigger is a (user defined) midi note. With the seq in Random Mode, random notes all over the place, your never sure when the mod will get triggered-great fun. While in Normal mode, the mod system can be used to "Sculpt" the sound with intention. 10 presets onboard. HAS BEEN UPDATED-See post below

Xtinct ·

Great work as always but why are some of the knobs backwards like the octave knob going from hi to low when turned to the right?

billv ·

Xtinct wrote: why are some of the knobs backwards

No real reason for the Octave knob. The mod knobs are like that cause I wanted to get rid of the off/on btn and It was a quick way to turn it off and on.

stw ·

interesting... 😉

billv ·

X9 now updated to 1.1. 1. Added extra Scale(User) + 6 knobs to create your own scales 2. Added 4 Input mods-Formant/Port/Delay/Chorus 3. Added automation for Delay and Chorus controls 4. Added Signal analizer 5. Added extra string reader to display midi note "numbers"(Helps a lot when using the mods) 6. Added timing controls for Arp 7. Added "count" control for Scale 8. Added Visual indicators for when Mods are active 9. Added another 10 presets Thanks for all feedback.

tester ·

Nice!

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