Yuroun ·
My try to create someting with the Multi Samples component.
The ADSR on the mainscreen is the main ADSR and does not represent the ADSR defined in the SFZ.
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Yuroun ·
My try to create someting with the Multi Samples component.
The ADSR on the mainscreen is the main ADSR and does not represent the ADSR defined in the SFZ.
attic ·
Nice bass sound. I tried this and immediately started jamming out the bass line from Owner Of a Lonely Heart (Yes Cover). Nice to see your getting the sample players together. I did notice one odd thing but I don't think it would effect the way someone would normally use this bass sound, when you put the drop down to continuous mode and have a very small loop length it only loops in the lower keys and allows a small bit of the unlooped bass to pass through. I will have to check to see if this issue exists in the standard sfz module. I think you and I have similar goals with Synthmaker, let me know if you need any help or possible colab on something large. Anyhow Nice job. 🙂
Yuroun ·
attic wrote: Nice bass sound. I tried this and immediately started jamming out the bass line from Owner Of a Lonely Heart (Yes Cover)
Yes I know. Yes with Jon Anderson. It was a big hit when I was 15 🙂
attic wrote: . Nice to see your getting the sample players together. I did notice one odd thing but I don't think it would effect the way someone would normally use this bass sound,
The bass sound was just an example. It was originally a public domain sf2. I converted it with ESC to sfz.
attic wrote: when you put the drop down to continuous mode and have a very small loop length it only loops in the lower keys and allows a small bit of the unlooped bass to pass through. I will have to check to see if this issue exists in the standard sfz module.
That's in the sfz module. I did not much change in that high level mod.
attic wrote: I think you and I have similar goals with Synthmaker, let me know if you need any help or possible colab on something large. Anyhow Nice job. 🙂
It's not bad for someone who's just playing with SM for 2 weeks 🙂
I think that we have both the same goals. Mine goal i's creating a sample player so I can sell high quality sound sets independant from a thirdparty product like Kontakt or something else. That player must have enough effects and filters with a lot of modulation options. Something like a mix between Alchemy, Absynth and Kontakt.
mccy ·
GREAT; GREAT; GREAT!!!!! Finally somethin to drop my SFZs and making instruments out of them!!! I just could not get the Multi Sample module working until now but now with this I got it, why! Thanks, so simple & me being so damn stupid.
Thank you!
Martin
Yuroun ·
mccy wrote: GREAT; GREAT; GREAT!!!!! Finally somethin to drop my SFZs and making instruments out of them!!! I just could not get the Multi Sample module working until now but now with this I got it, why! Thanks, so simple & me being so damn stupid.
Thank you!
Martin
Yes, it's that simple 🙂
mccy ·
But oh, just checked performance. One needs a mighty machine to run that... when playing several voices.
Yuroun ·
mccy wrote: But oh, just checked performance. One needs a mighty machine to run that... when playing several voices.
Hmmm I had no problem with performance and my machine isn't that mighty. This player uses 32 voices. You can turn that back in the voices module. The performance will increase.
Another tip: don't use long releases.
cyto ·
Am I missing something? I couldn't get any of these controls to work...
-cyto
Yuroun ·
cyto wrote: Am I missing something? I couldn't get any of these controls to work...
-cyto
It works here. E.g. I can set panning to 100% left with -100.
attic ·
@cyto Could you tell us what parts exactly don't work for you? I would like to make sure this doesn't have any bugs. This seems to work well on my machine.
But oh, just checked performance. One needs a mighty machine to run that... when playing several voices.
@mccy What are you getting for CPU usage in windows task manager? Also what are the specs on your machine.
@Yuroun Could you tell me what size those individual .wav files are and what are their total size? Also are they 44, 48 khz files? I think we should check to see if performance is better for 44, 48 also what the machine is running at during playback IE ASIO or Direct Sound, khz and buffer size on the soundcards. That way we have some info to look at optimizing the Sfz system.
Yuroun ·
From my experience with sfz files is that the wave file used, most not exceed the 15 mb limit for a total set.
On my own machine i had no problems with playing and loading large files with the multi sample player. My machine is a 3 years old dual core laptop with 3 gig of ram. I tested it with Synthmaker itself...
The orginal files in this player are taken from an old sf2 file. So the samples are 16 bits @44.1 Khz. They are small. I have no idea how much as I don't have the anymore.
when I have the time I test what the player can handle...
attic ·
I will run it through some tests also. We can compare results. I have a three year old 3Ghz Intel DualCore with 8gig of ram.
cyto ·
attic wrote: @cyto Could you tell us what parts exactly don't work for you? I would like to make sure this doesn't have any bugs. This seems to work well on my machine.
Literally none of those controls in that panel worked. I would type in a number or select an entry from the list and nothing would change in the sound or in the mapping. I should note that when I tested it, it was just on my little netbook and only with the PC keyboard (so not the most hi-tech of environments), and I was just using the bass sfz that came with it.
-cyto
Yuroun ·
cyto wrote: attic wrote: @cyto Could you tell us what parts exactly don't work for you? I would like to make sure this doesn't have any bugs. This seems to work well on my machine.
Literally none of those controls in that panel worked. I would type in a number or select an entry from the list and nothing would change in the sound or in the mapping. I should note that when I tested it, it was just on my little netbook and only with the PC keyboard (so not the most hi-tech of environments), and I was just using the bass sfz that came with it.
-cyto
You're right. I can't edit them either. It worked while I was working on this. I must have delete something while I was changing the player.
I didn't test the edit mode, because that part isn't what I need for a simple SFZ player.
Yuroun ·
mccy wrote: But oh, just checked performance. One needs a mighty machine to run that... when playing several voices.
When I press a 6 chord and have a 5 meg sample bank loaded, everything works fine then. Within synthmaker I get 7,7% cpu. That's not bad.
MyDogRamsey ·
This thing is pretty damn cool, but, how do you get it to just play the whole file. Like as soon as the key is pressed play the file, if the key is lifted/released ignore it. Just every time a note is played, play the entire sample( wave file). Think of it in terms of roland v-drums. When the player strikes a drum, the way this is right now, it only plays a fraction of the wave. It needs to always play the whole file.
Anyways, I have looked and I can't see what to do to get this to happen. I am new to midi so, its probably something simple? Any help is appreciated..
Thank you
nix ·
Can u change the release on the env?
MyDogRamsey ·
Yeah but the CPU goes through the roof. It would be better if no envelope were involved at all. (in this application that is, a drum sample player)
MyDogRamsey ·
Its probably something really simple that I'm missing..
nix ·
I think it mightn't be that simple actually. Hopefully someone has a fix
infuzion ·
MyDogRamsey wrote: nix wrote: Can u change the release on the env?
Yeah but the CPU goes through the roof. It would be better if no envelope were involved at all. (in this application that is, a drum sample player)
Most envelopes have a shut-off for the note process. If you don't shut down that note process, then the notes will stack, & so will the CPU usage.
You'll have to feed the sample length into the release AFAIK.
trogluddite ·
Maybe ADHSR would be better - with hold time from sample length, to keep constant gain all the way through for single shot samples. IMHO, most drum samples can live without an envelope release, as the "envelope" is already there in the recording of the sample - adding a gain slope can kill the "body" of the sound, and over-emphasise the attack.
MyDogRamsey ·
So, the idea is just to add an ADHSR to it?
attic ·
I still am of the opinion that if the sample side of things were boosted with Synthmaker we would have many new users around here. There are some problems but the Synthmaker system is close to right. There remains a lack in the market for in depth sample based tools for building new concepts.
MyDogRamsey ·
Totally Agreed Attic.
Now, being somewhat of a noob to MIDI and all things synth, my main concern right now is to get the cpu percentage down on this so its useable. It really seems like for some reason its got a denormal problem. The more notes you play and the faster they are the more the cpu rises. Doing a 32nd note role on a snare drum for example brings the CPU usage up to 49% constant, then spikes at 76%. So, you were saying something about notes stacking on each other infuzion. Is it safe to say that that is probably the cause?
BTW Setting the current ADSR works fine and the notes get played properly. Whats even cooler is that in terms of latency, this can be played in real time and you don't notice very much. For a keyboard player latency isnot as important asit istoa drummer, a drummer notices very minute bits of latency.. So, FWIW, this seemsto be fine for that..!
infuzion ·
MyDogRamsey wrote: So, the idea is just to add an ADHSR to it?
You have to reprogram it to subtract the AD_SR samples from the sample length, then assign the H the remaining. Or just use as is, & match patches that you hand-edit the envelopes to match your samples.
MyDogRamsey ·
Matching by hand is not an option there is like 3,000 samples or so (maybe less?), but definitely over 1000. Thats only one kit..
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