SynthMaker

Rendering Problem

Archive · 2011 4 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

lesobrod ·

Hi everybody! A few days ago some good trick was created on forum - LFO&drag knob. modulating a bitmap knob (page down). LFO should be symm ( in -lim..+lim range). Than knob value is modulated by adding LFO to the last drag&drop position. Picture are changing accordingly. Clipping are included.

It works perfect in SM, EXE and VST; I did for my friend some "noise ambient" mad VST (for a bottle of wine))) with this knob. And he said me: "Rendering crash down!". Yeah.. 😕 I cheked this out on Reaper - rendering sound (wav, flac,..) is awful. Please note: - Without rendering (as VST) sound OK; - Reaper render perfect all other SM VST (with any mad noizy LFO but without this knob).

Now I'm trying to render example on Cubase; maybe someone try it on FL?! And all the monsters of forum welcome! This is a most disappointing problem with SM for me 😊

infuzion ·

Though you do limit the range to [-1..+1], it seems that the values will always be pegged at either -1 or +1 due to the addition of LFO + Knob inside the knob. This causes interpolation distortion (forget the exact term). Never peg an audio signal at -1 or +1, keep it a bit smaller.

That is a guess, you might have volumes wrong elsewhere.

lesobrod ·

I've found it (o___O). The problem was in Green lines. Reaper and Cubase render wrong signals with Mono2Float or another Green lines:

In a real-time playing all OK; but for correct rendering Audio thread should include only Stream primitives. So I have to make one thread for LFO-Knob GUI and another thread for audio modulation. Is it the same for FL??

infuzion ·

Looking at this a 2nd time: You should never never translate audio to float to audio again; once a singnal goes audio, you will never get the same resolution by audio to float to audio, plus eat up too much CPU. Once audio, keep audio. Plus, if you expect a knob to change while audio is going (eg volume), then you need the (new) de-zipper.

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