From the original SynthMaker forum (2004–2014), with its members’ names and dates.
tinkergnome ·
i had a bit of help from cyto with some CTRLs method and he and some other peoples were instrumental
in giving me the understanding of how CTRLs should be established. for that i am thankful. the example synth included is a 3 sawtooth synth that seems to build a somewhat complex oscillation over time. the CTRLs
aspect of this schematic is a latent development of some things i put together,.... i'm not sure if it would be
accurate, tho you decide......
the selector chooses the point @ which the sliders will effect (decimal/numeric wise)
the CA slider attempts to affect a coarse adjustment of an oscillator
the FA slider attempts to affect a fine adjustment of an oscillator
infuzion ·
Wow, you must have a very large monitor!
Hmmm, usually detuning is done with add/subtract, interesting you chose divide.
Do do changes over "time", you need an envelope. or 2. or more.
tinkergnome ·
when i was building that ...... in where the divide obj is, i think i tried using a subtract obj &
i remembered it didn't work well at all. i initially decided to go with a divide obj just to see
what it would do because i wanted to build a way to lower octave ranges of notes played.
i don't know if i could have figured it out on my own, though, i'd definitely try. cyto mentioned
to me about how CTRLs should not fall out of tonal range norms and i agree with that, not wanting
to add a fix amount that would throw off the whole idea of playing notes in a respective/comfy
frequency. if you or anyone has played a few notes upon that schematic i posted there,... i was
wondering if it may produce fairly decent synth sounds.... ? i was just wondering about a little
feedback. i do appreciate your feedback upon my design, though, i was wondering about synth
comparison as far as to what others would do/have done. i would not like to be rehashing
something that someone else had done already to be redundant about it....
cyto ·
infuzion wrote: usually detuning is done with add/subtract
I'm not sure I agree with this statement. Usually, detune is a multiplication (ie. to go up an octave, you multiply the frequency by 2). Add/subtract will shift the temperament (not necessarily a bad thing, but certainly not the norm). But I won't digress like I did in tg's other thread 😉 .
This oscillator scheme I think has some potential. The sounds certainly are pretty wicked (I like wicked). I do agree with Infuzion about letting the sounds evolve. Envelopes/LFOs are you friend here. Also, these sounds (to me) are begging to be filtered somehow. You should look at the example synth to see how they hook up the SV filter to an adsr. That might give you some ideas for taking this to the next step.
One thing I will point out: If you bring both of the sliders in each section all the way down, the result is a 0 value. You really shouldn't be dividing anything by zero as the result is infinity. Not good. I do think this has potential, though.
-cyto
tinkergnome ·
one thing i failed to mention:
when cyto was explaining to me about how a more correct setup of the oscillator
CTRLs, i think i might have went a wrong way/not interpreted his instruction very well....
observe the picture below:
the CTRLs in the DAO003.osm do not reflect this structure, though, i needed clarification on this in case its not right. this is a demo of if the oscillator is connected strictly to the output. it would just generate sound. it does appear that when i turn the sound on.... the tone range upon adjusting the slider sounds accurate/normal.
the structure of the DAO 003.osm was a bit of afterthought recently,... i felt a more strict math would be necessary for it & i believe it would do nicely.... except for the stream divide part. i'm almost 100 % sure i
thought i tried using a stream subtract in place of the divide obj....
for better or worse ..... you decide!!!
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