From the original SynthMaker forum (2004–2014), with its members’ names and dates.
tinkergnome ·
hmm i can imagine that these 2 schematics uploaded could have some sort of minimal value....
however, you be the judge. pretty much both of these schematics were built in a few days time.
i just had to figure out a type of tonic blending effect i really wanted in the behavior.
tinkergnome ·
to the people who've downloaded these patches already? ......
don't be shy....... let me know something whether these things are worth diddlysquat or NOT???
adamszabo ·
they sound scary hahaha
tinkergnome ·
well then they're fresh for halloween muahahahahah !!
RunBeerRun2 ·
Multiplying oscillators is sometimes interesting, controls need idiot-proofing, as there's too many bad zones.
tinkergnome ·
yes... i understand that could be a difficult thing. i'll do my best to flesh that out for the controls
to be more efficient. there was something about a multiplier value within the float obj's that seemed
to sound about right when i had minimized the value..... i'll work on it.
stw ·
tinkergnome wrote: to the people who've downloaded these patches already? ......
don't be shy.......
So IMHO most important thing about such a release:
NEVER EVER DO SUCH THINGS WITHOUT A DECENT VOLUME ATTENUATION AND AMP MODULE BEFORE SENDING THE NOISE RIGHT TO THE OUTPUT!
trogluddite ·
Another useful tip in the same vein...
When you post an .osm, turn off the audio driver output first - it seems that on certain systems, it can lead to crashes if the audio driver is pre-selected within the schematic. For example; on my laptop, DS out boots up just fine, but on my main machine, the DS driver is very flaky - sometimes I have to disable the soundcard completely in order to load and modify to use ASIO.
Otherwise, a very intriguing design - I had not seen such a simple oscillator before with this kind of quasi-periodic chaotic behaviour. Makes me wonder if a similar kind of maths could be used as 'LFO's' for generative music.
tinkergnome ·
for some reason..... when i connect the multiOSC and use a control to manipulate the tone adjustment
i have to use [Float] values in range of 10 - 100,... however for a simple OSC like a ramp,triangle,sawtooth HB,etc
i have to use a range of [Float] values for control like 0.0009 - 0.01 very strange it is......
tinkergnome ·
trogluddite wrote: Makes me wonder if a similar kind of maths could be used as 'LFO's' for generative music.
you never know..... it could be. as for an aspect of attenuation, i could seriously get into including that
because it doesn't tend to make sense of the synth sounding off and blaring away into obnoxiousness......
i'm still trying to figure out how to connect the oscillators in such a way to blend the tones to not
sound like the oscillators are stacked in layers ... more like they blend into each other as a cascading sound.
i understand that previous statement might not make sense ATM....
stacked in layers = sounding really basic.... no harmonic value
cascading blend effect = harmonics beyond most anything known
i do wish to build some serious harmonic synths. that would be much more research to get to.
tinkergnome ·
ok ... i just had a closer look into installing an element for pitch control that i had not considered previously
take a look @ the schematic i posted and those in here might find that more interesting/softer on the ears
cyto ·
tinkergnome wrote: ...and those in here might find that more interesting/softer on the ears
This sounds a lot better than the originals to my ears. You may want to look into adding some type of saturating transfer function at the output of the instrument. This thing tends to clip very easily even at very low volume levels. There are plenty of "tanh" (or similar) approximations floating around that should keep everything in the -1~1 range and avoid the nasty "clips".
-cyto
cyto ·
tinkergnome wrote: for some reason..... when i connect the multiOSC and use a control to manipulate the tone adjustment
i have to use [Float] values in range of 10 - 100,... however for a simple OSC like a ramp,triangle,sawtooth HB,etc
i have to use a range of [Float] values for control like 0.0009 - 0.01 very strange it is......
MultiOSC expects frequency values in Hz. The others expect a normalized frequency (0-1).
-cyto
tinkergnome ·
and also this newer schematic with some extra goodies installed...... check it!! its pretty sweet
tinkergnome ·
and ..... for my final magic trick, i have this newer schematic to show. it illustrates an ability to
connect multiple types of sound generators but with a basic glimpse of connectivity. enjoy.....
please pardon the jumbled up graphics.... a slight oversight...
tinkergnome ·
btw ... thanks cyto for the info.... its always helpful to gain that. i wasn't really aware of the values the types
of sound generators may require..... good lookin out for me. its much appreciated as always.
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