SynthMaker

New *Triggering* System ?

Archive · 2011 3 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

2nvu ·

How will enabling the new Triggering system Help me, if i am just putting together Mods for Simple VSTi,s ' What i really want to know is, does this New triggering system ****directly effect the MIDI side***** of processing ? Thanks Jamie

trogluddite ·

Very hard to say - OutSim had very little to say about the changes, other than a general hint that they had been 'improved'. The main difference seems to be in the way that feedback is detected, so that triggers going around loops are more robustly detected - but will still allow some triggers through, rather than the old way of blocking them completely.

There was a bug with triggers and MIDI in the initial release of the new trigger system - it made SM find red feedback loops where there weren't really any. But that has been fixed in the most recent releases.

In terms of the poly voice triggers coming out of the MIDI-to-Poly - I don't think that has changed recently, but that is a different kind of trigger anyway (because it happens to a stream), and shouldn't be affected by enabling the new 'trigger system'.

Personally, I've had no problems at all with the new system, and all of my old schematics work just the same as before. Other people have reported needing to make alterations to their schematics - though it seems that this is often because of 'workarounds' they were using to get around limitations of the old 'less reliable' form of triggers.

Note that even in the latest release, there is still the 'Ctrl-Alt-Shift T' shortcut to disable the new triggers - this works dynamically, so it doesn't change the actual schematic in any way - you can turn it on and off any time. So for the moment there is still the option to turn it off if you find you are having problems (or to help with de-bugging).

2nvu ·

trogluddite wrote: Very hard to say - OutSim had very little to say about the changes, other than a general hint that they had been 'improved'. The main difference seems to be in the way that feedback is detected, so that triggers going around loops are more robustly detected - but will still allow some triggers through, rather than the old way of blocking them completely.

There was a bug with triggers and MIDI in the initial release of the new trigger system - it made SM find red feedback loops where there weren't really any. But that has been fixed in the most recent releases.

In terms of the poly voice triggers coming out of the MIDI-to-Poly - I don't think that has changed recently, but that is a different kind of trigger anyway (because it happens to a stream), and shouldn't be affected by enabling the new 'trigger system'.

Personally, I've had no problems at all with the new system, and all of my old schematics work just the same as before. Other people have reported needing to make alterations to their schematics - though it seems that this is often because of 'workarounds' they were using to get around limitations of the old 'less reliable' form of triggers.

Note that even in the latest release, there is still the 'Ctrl-Alt-Shift T' shortcut to disable the new triggers - this works dynamically, so it doesn't change the actual schematic in any way - you can turn it on and off any time. So for the moment there is still the option to turn it off if you find you are having problems (or to help with de-bugging).

Ok thanks for that informative info Trog' I hav,nt tried as yet, but now i see it can also be turned of agian i am willing to try it , odd that SM, have not bother'd to explain ? reason why i asked is , when writing presets for a Synth ' even tho i have my ASIO audiocard selected ' there's still a odd feel to the Midi_triggering, so it makes it harder to write presets in a way! of course that changes when render'd to Vsti & then played in host, but it really should be as tight within SM, compared to SE, which as a really snappy tight feel as soon as you build a simple Synth, 😕 ..... lol

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