From the original SynthMaker forum (2004–2014), with its members’ names and dates.
philter5 ·
hey guys ,
i have a question about the stitched knob renderer from the audiooak module pack.
how can i mod this osm so that i can load single various files for each step?
e.g.: i want to make a animation with 6 frames. now for each frame i want to load a single picture
and then i want to stitch them together and save as PNG. any help?
phil 😉
trogluddite ·
There is a module inside that stitches together the frames called 'Stitch' - it takes a bitmap array as one of the inputs, so what's needed is to fill a bitmap array with your series of individual images, and feed it into the 'stitch' modules.
Is it essential to do this in SynthMaker? - the newest version of Knobman (1.45) can now do an automatic stitch of individual frames...
Knobman Help wrote: If the images are individual multiple files that is rendered frame by frame with numbered suffix (like "image1.png", "image2.png",... or "image001.png", "image002.png",...), that can be imported by select 'Individual Files' option, specifing the first frame's filename and the number of the frames. The "0" padding rule is automacitally decided from the first frames's filename.
I haven't tried it yet - but it would seem to do exactly what you need.
philter5 ·
trogluddite wrote: There is a module inside that stitches together the frames called 'Stitch' - it takes a bitmap array as one of the inputs, so what's needed is to fill a bitmap array with your series of individual images, and feed it into the 'stitch' modules.
Is it essential to do this in SynthMaker? - the newest version of Knobman (1.45) can now do an automatic stitch of individual frames...
thx for the tip trog but unfortunately that´s not what iam looking after.
i use knobman a lot for stitching knobs/imagesequences (or i use tobybear ´s stitch tool), but for the project i am working on it is indeed essential to do it in synthmaker. i just don´t get the OSM (the knobStitch OSM from the audiooak module pack)right, i mean i understand how to use it to stitch/render a bitmapknob but i wanna stitch different images with different sizes (and if possible different formats)together (but resized to a global size). 😕
tektoog ·
Hey,
Can this be helpful for you?
[old link]
stw ·
tektoog wrote: Hey,
Can this be helpful for you?
[old link]
whoaa that're a lot of links tektoog.
@Phil: If tektoogs osm doesn't fit your needs you should either post audiooaks osm to alter it, or maybe take a look at the SM Knob Maker. It also has a stitch render engine which could be a starter.
tektoog ·
tektoog wrote: that're a lot of links
Yes... I know... but it does a lot of things... 😉
I never use wireless... or the least as possible...
I find it easier to take marks when retouching an old forgotten project...
There's probably a lot of optimization to do, forgotten components to remove...
trogluddite ·
tektoog wrote: Can this be helpful for you?
viewtopic.php?f=9&t=10626
Weird, when I click on the link, I have to login again, even though I was already logged in.
tektoog ·
That's what I have to do too...
DigitalWhiteByte ·
trogluddite wrote:
tektoog wrote: Can this be helpful for you?
viewtopic.php?f=9&t=10626
Weird, when I click on the link, I have to login again, even though I was already logged in.
This link has as domain outsim.co.uk.
Replace it with the domain [old link] and do not need to login again.
pall ·
Try with Photoscape, Combine section.
http://www.photoscape.org/ps/main/download.php
philter5 ·
thx pall but as i said in an earlier post: it´s essential that i can do it in SM because i want to write a little program...
oddson ·
I thought I'd give this a try as my graphics skills in S|M have deteriorated of late...
The part of interest to you is in the 'build strip bitmap' module.
Within that the 'control build' module calculates the size of the required bitmap for the strip image, draws the area for each frame within the strip, and controls the loop that builds the strip.
The 'add frames' module draws each frame from individual bitmaps previously collected by the 'load and store' module onto the strip bitmap.
The only real trickery is in the bitmap switch and feedback loop. The switch allows the large blank bitmap to start things off but then allows a feedback loop (controlled with a bitmap sample and hold) to draw individual frames.
The UI is weak... there's a file dialog open loop. Just keep adding files until you're done then cancel. It will then offer a save as dialog to save the results (this could be easily improved).
pall ·
Thanks oddson! Very good schematic. I added a view module - I like visual things. 🙂
oddson ·
I missed the first threads that talk about skOre's audiooak modules.
The Draw Loop escaped my recollection. While it has some advantages it also has some awkward issues in a use like this. But it does avoid having to have the bitmap-feedback loop.
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