SynthMaker

Automatic loop in waveplayer when looppoints are set?

Archive · 2011 8 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

jjs ·

Hello,

does anyone know if waveplayer can automatically loop a sample when a key is being held (note on), if the looppoints are set and saved with the wav file for example Wavelab or Sound Forge ?

And wich types of audio files can be played? only Wav and wma ?

And is it possible to save audio in a special wav format (like IK mutlimedia does with samples from sampletank for instance) and read it correctly in a vsti made with SM, so your samples are not directly grabbed and putted into other samplers?

thanks very much for every help.

Best regards, JJS

loopeytunes ·

click on the properties button (p in a grey circle bottom right of wave player), the check the loop option.

I think only wav will play but to be honest I haven't tried WMA file types.

As far as saving in a different format goes I've tried this in the past to no avail but I'm sure it's possible but I'll let the guru's answer this question.

jjs ·

Great thanks for your answer loopeytunes!

I will test how it works. So now i can go working on the loop points. I'm sampling an original synth, but i can't read out the ROMS. I don't have a reader, and i don't know how it is stored in the ROMS or how i can converse it to the right format if i could read them out. On my job we have such ROM programmers wich i maybe could use. But since i don't have back-info i don't think it's wise to put a lot of time in it.

Unfortunately i can't tell just yet wich synth it is. I will give it away for free. But i don't know if i can get in trouble (with the people who own the rights from the synth sounds) when i use the sounds and provide them too, that is why i don't want to use straight wav or wma, but some kind of coded format.

I'have sampled a third now, (of more then 2000) but i have to cut them, adjust the level, set looppoints etcetera.

best regards, jjs

jjs ·

Hi,

i've set the loop points markers with wavlab on some samples 96kHz 24Bit. We'll it loops but ee'rrr, only the whole sample and not the loop section.

Any ideas?

Thanks very much.

loopeytunes ·

have you exported the sound inbetween the loop points and then load it up in synthmakers wave player and it should work, unless i've miss understood you

trogluddite ·

jjs wrote: i've set the loop points markers with wavlab on some samples 96kHz 24Bit. We'll it loops but ee'rrr, only the whole sample and not the loop section.

Sadly, SM is not able to read the information in the wav file's header (apart from sample rate and length). 🙁 I've asked the developers for this feature before, as it's very annoying having to set the loop points every time you make a new patch. The only possibility at the moment is to note down the sample positions in your editor, and then save the loop points as part of the file name (but you'd end up with really messy names: e,g, "MySample 12345678 to 87654321.wav" etc.). You could then use SM's string modules to parse the fie name to extract the numbers.

jjs ·

Hi Trogluddite,

thanks for your answer. That would be a lot of extra double work. Because the loop allready has to be set perfect in Wavelab. And then open, set the loop points again and save it again as patch in SM.

Hopefully they will add it in a futere version. Till then i will have more time to get the samples ready (over 2000). So that's a lot of work, but fun, for me at least.

Thanks.

JJS

jjs ·

trogluddite wrote: jjs wrote: i've set the loop points markers with wavlab on some samples 96kHz 24Bit. We'll it loops but ee'rrr, only the whole sample and not the loop section.

Sadly, SM is not able to read the information in the wav file's header (apart from sample rate and length). 🙁 I've asked the developers for this feature before, as it's very annoying having to set the loop points every time you make a new patch. The only possibility at the moment is to note down the sample positions in your editor, and then save the loop points as part of the file name (but you'd end up with really messy names: e,g, "MySample 12345678 to 87654321.wav" etc.). You could then use SM's string modules to parse the fie name to extract the numbers.

I think this will only play the looped section here. And not play the wav from begin and then loop at the loop points. Also it should only play loop if the sample wav contains loop points, else play a single shot.

If someone knows how the header is build/written from a wav file. Could it be possible to use the code module to reach what we want?

Unfortunately i can't code by the way.

I really hope SM will implement this feature soon.

Else i can better drop the project for a while till it is possible and make samplesets in NI's sampler.

thanks for all help.

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