SynthMaker

peppermint's GUI kit (split topic)

Archive · 2011 68 old posts

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

peppermint ·

Some GUI bits and pieces I have been working on ... knobs, buttons, switches, LEDs, etc. Use if you like 🙂

peppermint ·

Just added a new component - GroupToggle3D - in the module 'More 3D'. Similar to the GroupBox3D, but this toggles a view between two attached modules each time the button is clicked.

pall ·

Good and nice work peppermint 😀 Thanks!

peppermint ·

pall wrote: Good and nice work peppermint 😀 Thanks!

Glad you like the kit - and thanks for the thanks!

peppermint ·

Made some Moog style animated knobs (as near as I could get using Knobman). I couldn't add these in the original kit as it then exceeded the upload file limit, so here they are on there own.

infuzion ·

Thanks for sharing Peppermint, but I wonder if this is the wrong thread. Should be in the Graphics forum folder IMHO.

peppermint ·

An X-Y Pad - has a couple of 'design-time' glitches which I can't figure out, but seems to work fine once it's in a VST ...

peppermint ·

Another GUI widget - GroupSwitch3D. Similar to the GroupToggle3D, but you can attach any number of modules to be viewed.

peppermint ·

Improved Moog knobs - same as the previous Moog style knobs, but with an improved knob shape, additional position indicator line on the caps, additional light coloured versions of the metalic cap knobs, and an additional silver coloured set.

peppermint ·

Just made small versions of the improved Moog knobs to complement those in the previous post, which were only rendered in the larger size.

peppermint ·

Two 3D-style buttons - PushButton3D and ToggleButton3D - both featuring an alignable caption, optional alignable icon image, optional background texture image, and an optional boolean Enabled state input.

peppermint ·

Just added animated drawbars in seven colours:

peppermint ·

Made some sliders (vertical only) with colour-tinted chrome-effect thumbs and track images with or without scale markings...

aliasant ·

Peppermint. We all appreciate this but as Infuzion said some posts back your probably in the wrong thread. Maybe you should start a new thread in the graphics department and one of the admins can help you move the posts?

Andrew J ·

I've split the topic out but kept it in the Registered Users area as I'm not sure if peppermint wants it available to all (if you do, let me know and I will shift it to Graphics).

peppermint ·

Andrew J wrote: I've split the topic out but kept it in the Registered Users area as I'm not sure if peppermint wants it available to all (if you do, let me know and I will shift it to Graphics).

You may as well move it into the Graphics section, as I was about to follow aliasants advice and and start a new thread there. Many thanks! (and sorry for being in the wrong thread).

Andrew J ·

No worries - it's done. BTW thanks for sharing!

drumma ·

thanks mate 🙂

infuzion ·

Andrew J wrote: I've split the topic out but kept it in the Registered Users area as I'm not sure if peppermint wants it available to all (if you do, let me know and I will shift it to Graphics).

TYVM 🙂

peppermint ·

A few improvements/additions to some of the previous components:

Slide Switches - now available in seven colours, as well as the original 'metal'.

Toggle Switches - now includes a smaller version of each of the originals.

LEDs - Increased contrast between On and Off states for better visual impact.

peppermint ·

More improvements ...

3D Components - Added an Icon property to the Label3D and the FloatLabel3D so now you can have image and text together; also all 3D items now have a property to set the Alpha level on the 3D bevel - all are available in the one download, which includes the following: GroupBox3D, GroupSwitch3D, GroupToggle3D, Label3D, FloatLabel3D, HLine3D, VLine3D, Panel3D, PushButton3D and ToggleButton3D.

Forgot to mention in the previous post - I have given up any notion of maintaining version numbers, so newer versions of any component will still read as Version 1.0 - sorry if this causes any inconvenience.

peppermint ·

Here are some texture images I made, various wood, metal, stone, etc, which you might find useful for interface decoration. All images are 256 x 256, *.png format. Note that they are all seamless tiled images, so if you need to cover a larger expanse, you can copy/paste in you favourite graphics editor to produce a larger image size. Uploaded to RapidShare due to the file sizes. Below are the links if you are interested:

Wood : 45 Images : 5.29 MB https://rapidshare.com/files/1790497992/Wood.zip

Robust Metal : 35 Images : 4.50 MB https://rapidshare.com/files/1069721697/Metal__Robust.zip

Corroded Metal : 62 Images : 8.20 MB https://rapidshare.com/files/2730241353/Metal__Corroded.zip

Bright Stone : 59 Images : 8.68 MB https://rapidshare.com/files/1910125858/Stone__Bright.zip

Muted Stone : 65 Images : 8.85 MB https://rapidshare.com/files/3584054776/Stone__Muted.zip

Marble : 56 Images : 7.01 MB https://rapidshare.com/files/3472478122/Marble.zip

Liquid : 42 Images : 5.67 MB https://rapidshare.com/files/1545708620/Liquid.zip

Miscellaneous : 10 Images : 2.41 MB https://rapidshare.com/files/4001762165/Miscellaneous.zip .

pall ·

I like the way you work. Nice and neat. 🙂

peppermint ·

Had another go at making Moog-style animated knobs; here's what the result looks like:

All knobs with scales are additionally rendered with the scales in black, for use on a light background. Uploaded to RapidShare, again due to the file size; here's the link:

https://rapidshare.com/files/2242105790/GUI_Kit_Update_-_Moog_Knobs_Reinvented.osm

EDIT: Here's an alternative download link, in case you have trouble getting them from RapidShare:

http://www.mediafire.com/?hn2ulbbeb3l137b .

peppermint ·

Another pack of animated knobs, see the image below for an illustration of what's in the pack:

And here's the link:

https://rapidshare.com/files/2433592708/GUI_Kit_Update_-_Animated_Knobs.osm

EDIT: Here's an alternative download link, in case you have trouble getting them from RapidShare:

http://www.mediafire.com/?erciwf25uxdv195 .

peppermint ·

Recover lost images from your modules with the Image Saver. Connect the output of the Bitmap primitive containing the image you wish to recover to the input of the Image Saver. A preview of the image is displayed so you can be sure you are saving the right one. Then select the required image format from the drop-down list and press the 'Save Image...' button. The 'Save Image' dialog will be displayed, allowing you to choose a folder and file name for the saved image.

Xtinct ·

peppermint wrote: Recover lost images from your modules with the Image Saver. Connect the output of the Bitmap primitive containing the image you wish to recover to the input of the Image Saver. A preview of the image is displayed so you can be sure you are saving the right one. Then select the required image format from the drop-down list and press the 'Save Image...' button. The 'Save Image' dialog will be displayed, allowing you to choose a folder and file name for the saved image.

Just what I've been needing you've made my life a lot easier thanks 😀 😀 😀

peppermint ·

Xtinct wrote: peppermint wrote: Recover lost images from your modules with the Image Saver. Connect the output of the Bitmap primitive containing the image you wish to recover to the input of the Image Saver. A preview of the image is displayed so you can be sure you are saving the right one. Then select the required image format from the drop-down list and press the 'Save Image...' button. The 'Save Image' dialog will be displayed, allowing you to choose a folder and file name for the saved image.

Just what I've been needing you've made my life a lot easier thanks 😀 😀 😀

Glad to know it's been of help! I know it's not funny if you lose something that represents hours of painstaking work, or a moment of inspiration that cannot be repeated, so I made this, basically in anticipation of needing it myself someday, but I thought I would upload it for others to use as well.

peppermint ·

Some rocker switches; the screenshot shows both on and off states:

loopeytunes ·

very nice indeed 😀 i cannot DL the moog ones though it keeps saying an error occured 🙁

Loopey

peppermint ·

loopeytunes wrote: very nice indeed 😀 i cannot DL the moog ones though it keeps saying an error occured 🙁

Loopey

Hi loopey, I'm not sure why there is a problem downloading the moog knobs; maybe it's something to do with RapidShare. If you know of another free file host that accepts large files, I will happily upload them there, if that might solve the problem...

EDIT Just uploaded to MediaFire; Try this link and see if you get the file:

http://www.mediafire.com/?hn2ulbbeb3l137b .

peppermint ·

Moog Knobs Reinvented - Animation strips only, so you can load them into the knob control of your choice. Now available in both metal and plastic cap versions, with a variety of cap colours. Each pack contains all colours available for the designated knob and cap type (8 colours for the plastic capped; 14 colours for the metal capped), and scales in both black and white for those knobs having scales. Refer to the screenshots below for the knob types and colour variations available. Each pack also contains a simple readme file stating the cell count and dimensions for the knobs in that pack. All files hosted on MediaFire (no 5-minute wait to download). Note that these files are ZIP archives, so you will need to unzip them after you download them.

Here are the links (hope I didn't make any mistakes!)

Metal Cap: Moog Knob Metal Cap Scale A: http://www.mediafire.com/?2d1qb7afk7f655p Moog Knob Metal Cap Scale B: http://www.mediafire.com/?yzmcb8i94zh4c8o Moog Knob Metal Cap Scale C: http://www.mediafire.com/?ic2t9803iug1fhc Moog Knob Metal Cap Scale D: http://www.mediafire.com/?ra6nfncxkgv898k Moog Knob Metal Cap Scale E: http://www.mediafire.com/?elmqijrf2j4dgqf Moog Knob Metal Cap Scale F: http://www.mediafire.com/?2qdzjzzwnh00tju Moog Knob Metal Cap Scale G: http://www.mediafire.com/?9emrpkrz4fke2u0 Moog Knob Metal Cap Scale H: http://www.mediafire.com/?wio76xpguaxovdj Moog Knob Metal Cap Scale I: http://www.mediafire.com/?cd73gc784s3cacf Moog Knob Metal Cap Scale J: http://www.mediafire.com/?x3dht3ldkra389q Moog Knob Metal Cap Scale K: http://www.mediafire.com/?zuimab2h7qclhch Moog Knob Metal Cap Scale L: http://www.mediafire.com/?plbu6zahfn2pcxa Moog Knob Metal Cap Scale M: http://www.mediafire.com/?0k2qku5ap956l5u Moog Knob Metal Cap Scale N: http://www.mediafire.com/?rpwl5zd5wghkma9 Moog Knob Metal Cap Scale O: http://www.mediafire.com/?ca3fskj6n5znj5d Moog Knob Metal Cap Scale P: http://www.mediafire.com/?fypjy6wdud303f1 Moog Knob Metal Cap Scale Q: http://www.mediafire.com/?em1p3b3569yjv9y Moog Knob Metal Cap Scale R: http://www.mediafire.com/?869ny4lqb91w6zi Moog Knob Metal Cap Scale S: http://www.mediafire.com/?k106vxuu44yf9xr Moog Knob Metal Cap Scale T: http://www.mediafire.com/?9rwobsz7w15cvmf Moog Knob Metal Cap Scale U: http://www.mediafire.com/?xyrzbb8y9zfq70b Moog Knob Metal Cap Scale V: http://www.mediafire.com/?9rag37118gd6k66 Moog Knob Metal Cap No Scale 251: http://www.mediafire.com/?p75xjg0l0449g2t Moog Knob Metal Cap No Scale 301: http://www.mediafire.com/?vkr5z28sizr107v Moog Knob Metal Cap Ticks Only 251: http://www.mediafire.com/?kprf714w56ssja3 Moog Knob Metal Cap Ticks Only 301: http://www.mediafire.com/?omy8q6nv6re0sv0 Metal Cap Wedge Knob: http://www.mediafire.com/?sna51sm6519b96k Metal Cap Round Knob: http://www.mediafire.com/?cd5qh951ml2forv Moog Knob Metal Cap Vol Sweep 251: http://www.mediafire.com/?qu6ftzvg8vhtkbi Moog Knob Metal Cap Vol Sweep 301: http://www.mediafire.com/?wn5b7yqy7vswmng Moog Knob Metal Cap Pan Sweep 251: http://www.mediafire.com/?3w27gz0542dzs5h Moog Knob Metal Cap Pan Sweep 301: http://www.mediafire.com/?3n9z1ujrxdvgdv9 Moog Knob Metal Cap Vol Segmented Sweep 251: http://www.mediafire.com/?81lhw1lndu73ucm Moog Knob Metal Cap Vol Segmented Sweep 301: http://www.mediafire.com/?g34zoz398dvcw4m Moog Knob Metal Cap Pan Segmented Sweep 251: http://www.mediafire.com/?3w27gz0542dzs5h Moog Knob Metal Cap Pan Segmented Sweep 301: http://www.mediafire.com/?3n9z1ujrxdvgdv9 Moog Knob Metal Cap Aperture Scale: http://www.mediafire.com/?6i65wcc9cbzkd9c

Plastic Cap: Moog Knob Plastic Cap Scale A: http://www.mediafire.com/?ekrqpo6vemq0imd Moog Knob Plastic Cap Scale B: http://www.mediafire.com/?xr4bsaw8zcgpgfd Moog Knob Plastic Cap Scale C: http://www.mediafire.com/?q3epcxg8qiz92x5 Moog Knob Plastic Cap Scale D: http://www.mediafire.com/?132eh1gzvw8sxw3 Moog Knob Plastic Cap Scale E: http://www.mediafire.com/?csyhbbaccvv2zu4 Moog Knob Plastic Cap Scale F: http://www.mediafire.com/?czozdfppfz9lvdi Moog Knob Plastic Cap Scale G: http://www.mediafire.com/?1cavlbtrfzsgk1b Moog Knob Plastic Cap Scale H: http://www.mediafire.com/?46olj7vvnfz4thj Moog Knob Plastic Cap Scale I: http://www.mediafire.com/?8b7o2oxhscxs2eg Moog Knob Plastic Cap Scale J: http://www.mediafire.com/?icne4kex6by4r3o Moog Knob Plastic Cap Scale K: http://www.mediafire.com/?c9sq7h3k493i4dm Moog Knob Plastic Cap Scale L: http://www.mediafire.com/?suf0m0uh56ym1y9 Moog Knob Plastic Cap Scale M: http://www.mediafire.com/?i622zro6o08s1cs Moog Knob Plastic Cap Scale N: http://www.mediafire.com/?85wcfkoa3580ik6 Moog Knob Plastic Cap Scale O: http://www.mediafire.com/?vos13e2lqm3d3za Moog Knob Plastic Cap Scale P: http://www.mediafire.com/?icpv0z9fi2mibeh Moog Knob Plastic Cap Scale Q: http://www.mediafire.com/?5aqzm3m4lcwc0sp Moog Knob Plastic Cap Scale R: http://www.mediafire.com/?b7ebvd1z17aafp2 Moog Knob Plastic Cap Scale S: http://www.mediafire.com/?bdd5f44p0snpk9t Moog Knob Plastic Cap Scale T: http://www.mediafire.com/?twsv3exzc1dramn Moog Knob Plastic Cap Scale U: http://www.mediafire.com/?buongwq7tj8bytr Moog Knob Plastic Cap Scale V: http://www.mediafire.com/?2ctv3kjzjwkdqnw Moog Knob Plastic Cap No Scale 251: http://www.mediafire.com/?8h31nbwjlmw794e Moog Knob Plastic Cap No Scale 301: http://www.mediafire.com/?1ygqwduqalptsc5 Moog Knob Plastic Cap Ticks Only 251: http://www.mediafire.com/?g690p72yo79zix7 Moog Knob Plastic Cap Ticks Only 301: http://www.mediafire.com/?3kjhhnra1yb3moc Plastic Cap Wedge Knob: http://www.mediafire.com/?anu9uto14526e85 Plastic Cap Round Knob: http://www.mediafire.com/?8dyx6cju8i60y6x Moog Knob Plastic Cap Vol Sweep 251: http://www.mediafire.com/?39i8foss8cbwfcx Moog Knob Plastic Cap Vol Sweep 301: http://www.mediafire.com/?yuucnd3d3cbryxa Moog Knob Plastic Cap Pan Sweep 251: http://www.mediafire.com/?igab20hqg494zzq Moog Knob Plastic Cap Pan Sweep 301: http://www.mediafire.com/?29uxzs6q1d1pls7 Moog Knob Plastic Cap Vol Segmented Sweep 251: http://www.mediafire.com/?k58v8d87q18q8v8 Moog Knob Plastic Cap Vol Segmented Sweep 301: http://www.mediafire.com/?35vp95es4mpkb19 Moog Knob Plastic Cap Pan Segmented Sweep 251: http://www.mediafire.com/?0rfgj1h5l8jykgy Moog Knob Plastic Cap Pan Segmented Sweep 301: http://www.mediafire.com/?47cbscri1fp317q Moog Knob Plastic Cap Aperture Scale: http://www.mediafire.com/?rba68fvwa2i2avf .

peppermint ·

Enhanced Animated Knobs/Sliders: Added label/readout combinations to the horizontal sliders. A modification means that you can now use any font size and the label/readout text will not be cropped vertically. All knobs/sliders with text now have a Margin property which can be used to fine-tune the vertical position of the text elements.

Should have placed these in the previous post; a pack of slider knobs with caps and colours to match the animated moog knobs:

Slider Knobs: http://www.mediafire.com/?8vovikhonpezgpg .

peppermint ·

Looks like I made a gaffe in the last LEDs update - the wrong Off state bitmap was loaded into the green surface style LED. Here they are again with the error corrected:

peppermint ·

Just for fun - a loadspeaker image:

Here's the Knobman file in case you have any use for it:

Xtinct ·

[quote="peppermint"]Just for fun - a loadspeaker image: [quote]

Heres a 2 state version for animation 🙂

peppermint ·

Xtinct wrote: peppermint wrote: Just for fun - a loadspeaker image:

Heres a 2 state version for animation 🙂

Nicely done! Now even more fun 😀

peppermint ·

Here's another 3D component - ModuleBox3D. Works like the GroupToggle3D and the GroupSwitch3D, but displays just a single module in its view.

peppermint ·

An alternative to the earlier LCD Knobs - digits are more LCD-like and rendered in black:

EDIT: Added an LCD FLoat Label. The appearance is identical to the above LCD knobs, but displays a floating-point value connected to it's input:

peppermint ·

Some white LEDs if you want them - styles and sizes to match the previous LED collection:

GhostAddicts ·

Hi, i was wondering if you knew of a way to have an XY controller where the X would go thru a knob film strip and the Y would toggle between film strips.. I want to make multiple filmstrips for each oscillator shape and then have the x control phase, while y would change the shape. I say you had an XY pad made so i thought you might be the person to ask.

peppermint ·

GhostAddicts wrote: Hi, i was wondering if you knew of a way to have an XY controller where the X would go thru a knob film strip and the Y would toggle between film strips.. I want to make multiple filmstrips for each oscillator shape and then have the x control phase, while y would change the shape. I say you had an XY pad made so i thought you might be the person to ask.

Hi GhostAddicts, hopefully this will be at least something like what you are looking for. Note that I dont know if this can be done with any x-y pad; I've used a modified version of my own one here. The module used to display the animations is a modified Bitmap Knob; currently this is set to display four different animation strips. I've loaded it with different coloured knob animations to demonstrate the principle. To load your own animations, open the properties panel and use the 'load animation' buttons (sorry no preview). This assumes all animation strips to be loaded will have the same cell dimensions and count. Note that the first animation is displayed when the x-y pad controller is at the bottom, and the last animation when the controller is at the top. For the x-y pad itself, if you don't want the controller to move in discreet steps on the y-axis, open the properties panel and clear the 'Steps Y' checkbox. The controller will now move smoothly, but the animation strips will transition as before. Note that you will also need to leave the Min X,Y and Max X,Y properties at their current values, otherwise the knob will not display the correct animation strips and cells. Hopefully the principle is clear enough for you to be able to increase the number of animation strips if you need more than four. Good luck 🙂

EDIT: Actually, here's a way you can do it without needing the modified x-y pad; as long as you can live without the steps on the y-axis, theoretically you can use any x-y pad. This way you can have any range of x-y values coming from the controller that suits your dsp needs, while the values fed to the Animated Knob are scaled/offset as neccessary. The point to remember is that the input X-Value must range from 0 to 1, while the input Y-Value must range from 0 to the number of animations strips - 1. (Maybe you already figured this out!)

peppermint ·

Pitch Bend and Mod Wheels. The osm contains versions both with and without the marks, and the usual variety of labels/readouts top and/or bottom; it also contains the marks as seperate images so you can position them suit your taste:

peppermint ·

Here's one I wasn't going to do, but here it is anyway - an alternative LCD Switch. Works the same as the earlier LCD Switches, but with the font to match the alternative LCD Knob and Float Label a few posts back. The reason I wasn't going to do this is because the font used has a number of shortcommings when used with text: a) the font has no lower-case character representations (so it's upper-case only); b) many of the non-alphanumeric characters (signs and symbols) are not rendered in the LCD style; and c) some of the letters are virtually indistinguishable from each other (letter A appears same as letter R), or are easily confused with numbers (letter B looks like number 8). I made these because I had a need for them myself in a situation where they would only be used with numeric captions, however if you can find a use for them, you are welcome to use them:

peppermint ·

Create your own knobs having the illustrated scales using these Knobman template files. Simply design your knob to fit over the red circle:

peppermint ·

An update to the earlier Animated Knobs - all knobs/sliders with readouts now feature a Prefix property for the readout (just above the Units property in the property panel). So if you want the readout to look something like '1/knob value', just enter the '1/' in the Prefix text box. Also the Label property has been removed from the knobs having only readouts:

peppermint ·

Made small versions of the 'reinvented' Moog knob animation strips (see screenshot below) - metal cap silver colour only this time but scales in both black and white - 53 in total, all in the one download (includes a readme file stating the cell dimensions):

Here's the link: http://www.mediafire.com/?ed6is4kau8au6a1

Also an osm with scales A and C loaded into the stock Animated Knob as a sample:

peppermint ·

Rocker switches update - a smaller size is now included:

peppermint ·

Small versions of the Alternative LCD Components - Alternative LCD Knob, Alternative LCD Float Label and Alternative LCD Switch. As before, the LCD Switch is recommended for use only where numeric captions will be used.

pall ·

Ha-ha. Here is a real flood. 😀 But it seems you like what you do. For sequencers could you do something? Cheers!

peppermint ·

pall wrote: Ha-ha. Here is a real flood. 😀 But it seems you like what you do. For sequencers could you do something? Cheers!

Hi pall, not sure if you mean graphics or dsp when you say 'for sequencer' - if it's dsp you mean, here's something basic I've been playing around with. It's a long way of finished and I hope to add a lot more features eventually, but it was while I was making this I decided that I need smaller components for the GUI (hence the 'flood' - I post them also!). To use, connect the input to the Pitch output of the MIDI To Poly module, then connect the sequencer output either directly to the Freq input of an oscillator or indirectly through a Detuner module. The readout knobs set an offset from the keyed note up to plus or minus 13 semitones. The Frequency knob sets the rate of progression of the sequence, and the Smooth knob adjusts an effect similar to glide on the output. The LCD knob selects how many notes of the sequence are actually used - 8/16/24/32. If this is what you are looking for, feel free to modify/use it as you want.

peppermint ·

Small Slide Switches - smaller versions of the earlier slide switches; includes both 2- and 3-state versions:

peppermint ·

Small versions of all the buttons in the original GUI Kit - Push Buttons, Trigger Buttons and Toggle Buttons - 56 items in all including the various styles of background:

Dell ·

Cheers Peppermint!

I made a 104-Band Equaliser using your knobs.

It started at 88, migrated to 104 and, going to be extended to 120-bands.

I’ve also used your knobs in a design I am about to offer to the public in the coming weeks. So, all your work is not in vain. 🙂

peppermint ·

Wow! Nice to see the stuff I've made being used in something. Thanks for posting! Hope it goes well 😀

peppermint ·

Another revision to the Animated Knobs - added two inputs - Random and Reset. The Random input sets the knob to a random value each time a trigger is received, while the Reset input restores the knob to the Default value, as defined in the Properties panel:

peppermint ·

Added Random and Reset inputs to all the knobs/Sliders from the original GUI Kit. The Random input sets the knob to a random value each time a trigger is received, while the Reset input restores the knob to the Default value, as defined in the Properties panel:

peppermint ·

Added Random and Reset inputs to the Drawbars. The Random input sets the drawbar to a random value each time a trigger is received, while the Reset input restores the drawbar to the Default value, as defined in the Properties panel:

peppermint ·

Added a Random input to all the LCD Knobs and Switches, both those from the original GUI Kit and the newer alternative versions. This input sets the knob/switch to a random value each time a trigger is received:

peppermint ·

Patch Bay (cordless). Inputs are rows - top to bottom; outputs are columns - left to right. Click on a socket to toggle a connection between the input at that row to the output at that column - a plug will appear inserted in the socket when the connection is made. Note that I'm not 100% certain about this one yet, as I don't have anything of sufficient complexity to give it a full test with. I have tried it with just a couple of inputs and outputs and it appeared to behave as expected. Note also that only blue coloured plugs have been used at the moment to indicate a connection; I'm uploading images for plugs of other colours seperately (see the zip file); if you go into the module, you will find modified versions of the stock Switch module where you can load these images if you want to.

philter5 ·

wow, tons of great gui stuff, peppermint. respect! i like the patch bay example, i made something similar a while ago but your version is definitely better! here is the version that i´ve used e.g. in my midi matrix, a real messy schematic compared to yours...

peppermint ·

Hi philter5, I took a look at your patch bay and it doesn't look a lot different to my first attempt - it's not easy to make it neat with that many connections - and I wouldn't say mine is neat, more like organized chaos! (Good idea using the right-mouse click to disconnect, btw). I've been trying to find a way to do patching for modular synths that doesn't rely on a matrix of any kind, and here's what I came up with. The screenshot shows a modified version of the example synth; the envelope shapers have an additional component which looks like a socket; this is used to select the input source (one of the four oscillators, or nothing). These components are a modification to the stock Selector, and will display a dropdown menu listing the available sources when clicked with the right mouse button. When connected to a source, the socket appears to have a plug inserted. If you look inside the schematic I've posted, you will see how it works. Each of the four oscillator outputs are terminated with a named wireless link. Each of these individual outputs are picked up inside the module named 'Broadcast' and combined into a single Bus signal, which is then re-transmitted through a single wireless output. Inside the envelope shapers, the Patch Selector component uses the Bus Extract primitive to extract the signal from the source selected. As far as I know, there is one drawback to this system, which is that all source modules connected in this way will be running continuously, since they are never truly 'disconnected' (a phenomenon discussed elsewhere on the forum).

I've uploaded the Patch Selector components used in this example in case anyone is interested in using this system for patching, you can have the selectors available in the usual variety of colours(!). The schematic also contains an additional version of the selector which functions also as an animated knob. The ideaa of this is that you can feed the stream extracted by the selector through a VCA and use the value from the knob to control the amplitude of the signal. Note that the knob value is adjusted using the left mouse button.

peppermint ·

Animated Knobs - maintenance update. Fixed a problem which was causing knob animations with fine detail to appear slightly blurred or out of focus when displayed in some of the knob controls. Animations should now appear equally clear regardless of which knob control they are loaded into. Note that this update contains only the knob controls, since the sliders were not affected by this issue:

infuzion ·

peppermint wrote: Patch Bay (cordless). Inputs are rows - top to bottom; outputs are columns - left to right. Click on a socket to toggle a connection between the input at that row to the output at that column - a plug will appear inserted in the socket when the connection is made...

Oh, took me while to figure out that you are emulating a patch bay with terminating plugs; here is a side view:

At

3USD/plug, you can see why I went fully digital! Most normal studios would use use normalized patchbays, so there would be a default connection made, & you would either put in a "dummy plug" to interrupt that connection, or connect one plug with another with a patch cord.

Either way, thanks for all your works!

infuzion ·

peppermint, you have some neat stuff here, but I have no way of knowing what is what version etc. I am confused what is what on my HD now... Could you take down superseded versions, from now on have version numbers on the filename/in the OSM, & perhaps just have 1 mega-pack & just upload diffs for updates please? 7zip tends to compress a bit better, though with aggressive PNGs I don't think you'll save much. TIA

peppermint ·

infuzion wrote: peppermint, you have some neat stuff here, but I have no way of knowing what is what version etc. I am confused what is what on my HD now... Could you take down superseded versions, from now on have version numbers on the filename/in the OSM, & perhaps just have 1 mega-pack & just upload diffs for updates please? 7zip tends to compress a bit better, though with aggressive PNGs I don't think you'll save much. TIA

Hi infuzion; yeah, it is a bit of a mess, I can't deny that, esp. re the version number thing - I've confused myself on more than one occasion (I'm not much used to posting stuff on forums, so probably made a bit of a hash of it). Anyway, I'll try and get it sorted out at some point, but it probably won't be before next week.

infuzion ·

take your time!

dman ·

thanks for the share

Wrote something here? To have a post removed or your name hidden, write to [email protected].

Before your first post

A few rules keep this a friendly place. You agree to them once.

Shown next to what you post, here and in the app. It doesn’t have to be your real name: 3–24 lower-case letters, digits or _ (capitals become lower case, spaces become _).

    Then your post goes up straight away.

    Delete this reply?

    Open it in SynthMaker?

    It goes on the track you’re editing there, in place of that track’s sound, and into My sounds. Your other tracks stay as they are.

    Want to keep that track’s sound? Start a new song in SynthMaker first (Song › New song), then open this.

    Report this reply?

    Only the developer reads reports. The person isn’t told who reported them.

    What’s wrong with it?

    Block this person?

    You won’t see their posts and replies here any more. They aren’t told, and you can unblock them at any time.

    People you’ve blocked

    Their posts and replies are hidden from you. Unblock someone to see them again.

    The community rules

    A few rules keep this a friendly place. Everyone agrees to them once, before their first post.