From the original SynthMaker forum (2004–2014), with its members’ names and dates.
Filios ·
Hi people!
I looked through the forum but didn't fint the decision of my problem.
In the version SM2 ADSR doesn't go to the stage of the release if I press attack fast and release till decay.
There is not this error in SM 1.
The sound stops. For example create duration of attack and release for two seconds and press-release the button quickly (in half a second).
If I wait for decay the signal is processed right till the end of the release.
The version SM 2.02 is out already but the error still exists. The error is present in the full release and in SM FREE as well.
Check it on two different computers.
Do you have any thoughts?
infuzion ·
OSMs & example patches please.
Filios ·
This is default example OSM.
I created long attack and release.
If you press the button fast (<1sec) the signal doesn't go to the stage of the release.
If you hold for two seconds (when the signal is on the stage of decay-sustain) everything works right.
This is the mistake I am talking about.
It appeared in the 2 ver.
It is also present in ADSR (automatic), ADSR4 (automatic), ADSR (manual).
trogluddite ·
Yuck, that does sound awful - it's not even a graceful end to the note, just a splat.
You should definitely e-mail a bug report to the dev's. ([email removed]) - include your example patch too, if you can.
infuzion ·
Filios wrote: I created long attack and release. If you press the button fast (<1sec) the signal doesn't go to the stage of the release. If you hold for two seconds (when the signal is on the stage of decay-sustain) everything works right.
IIRC, that is how the SM envelopes are supposed to work. If you re-trigger the same note, then are are both letting go the old note, then the old note is let go & replaced by the new. I think there is a small bit of smoothing between the two, but not a "Release", which indeed is only triggered when you let go of a note after the Decay stage. I think the SM Multi-Stage-Envelope does the same thing.
Honestly, this is neither a bug, since this is as intended, nor worth a "suggestion", since you can use the Decay-only envelope, or re-write the envelopes to work how you want; which is why there are Code versions.
trogluddite ·
Not sure I agrre with that.
It's not a retrigger/stealing issue as it happens on well spaced out notes too - and I've never used any other synth, digital or analogue, which cuts a note dead if you release a key before the attack phase of the note has run its course. IMHO, releasing a key at any point during the envelope cycle should initiate a release phase. That's why it's called 'release' - because it happens when you release a key!
This is crucial for very slow envelopes on pad sounds -the sudden note cutoff makes it sound as if you are playing some kind of 'backwards' sample.
Filios ·
infuzion wrote: Honestly, this is neither a bug, since this is as intended, nor worth a "suggestion", since you can use the Decay-only envelope, or re-write the envelopes to work how you want; which is why there are Code versions.
I can not write the code manually. I use ADSR manual. In the SM1 it works correctly.
trogluddite wrote: Yuck, that does sound awful - it's not even a graceful end to the note, just a splat.
You should definitely e-mail a bug report to the dev's. ([email removed]) - include your example patch too, if you can.
Well, I wrote a letter to the support - they agreed to this unpleasant fact and promised to fix it in the next release.
Thanks a lot.
infuzion ·
trogluddite wrote: ..I've never used any other synth, digital or analogue, which cuts a note dead if you release a key before the attack phase of the note has run its course. IMHO, releasing a key at any point during the envelope cycle should initiate a release phase. That's why it's called 'release' - because it happens when you release a key!
Now thinking of it more, you guys are correct. Release should start atleast at the level of how far up the Attack went.
Filios wrote: Well, I wrote a letter to the support - they agreed to this unpleasant fact and promised to fix it in the next release. Thanks a lot.
Cool, thanks Filios! hmm, maybe that is why the MSE sounds odd now also...
Wrote something here? To have a post removed or your name hidden, write to [email protected].