From the original SynthMaker forum (2004–2014), with its members’ names and dates.
trogluddite ·
Here's a little something I've been working on for a while...
It allows the kind of grouping of controls that you see on big motorised mixing consoles and in DAW mixers - so that moving one fader will move a whole group of them in sympathy.
Only a prototype, I'm sure it can be improved yet - it's taken me quite some effort to get the triggers flowing correctly, so let me know if it causes any problems (it's an SM2 schematic BTW, all standard green stuff though, so hopefully OK for 1.1 users?)
There are up to four groups (easily extended) which can be changed at any time (group zero = not grouped) - 3 different linking behaviours to suit what the controls are used for - and you can specify a modifer key to temporarily unlink a fader and move it on its own. Wireless links are used so that you can copy and paste more faders (but watch the graphics CPU load with all that animation going on!!)
One aspect that I can't quite get my head around...
Let's say fader A and fader B are linked - fader A is set to a very low value, fader B to a very high value.
Now move fader A all the way up - obviously fader B now hits the top of its scale (there are min/max values on the outputs to keep numbers nice for following modules)
Now I move fader B down from it's "off the scale" position.
What should happen? Faders take on their new relationship as you now see them? The old relationship remains so that fader B takes a while to start moving? Keep the old relationship, but fader A jumps downwards?
I've played with a few real motorised mixers, but I just can't quite get my head around what the nicest behaviour should be for faders that hit the end stops - anyone have any inspiration for me??
adamszabo ·
Heh, i have been experimenting with that as well in the past, here is my version. Just click the orange buttons to select which ones you want to link together and they will move. My interpetation of a linking mixer, is that after you take it to the maximum value, and the other slider goes all they way up as well, it will have that value the next time you move it, unlike yours, where it seems to have its own value regardless of the others position. If that makes sense lol
Acrobat ·
trogluddite wrote: One aspect that I can't quite get my head around...
What should happen?
keep the old relationship of course.
That will need a limiter to the graphic fader elements, which was missing from the stock ones. 😉
trogluddite ·
adamszabo wrote: here is my version
Great, I'll check that out when I'm back at my SM machine.
Thanks to you both for your linking ideas - I check those out and see what is possible. I've already found a bug in mine - weird offsets if you switch the mode under certain conditions. I think that given the trigger flow hassles I've had, my choice of 'hitting the end stop' behaviour might end up being decided by what I can get to work (already I have deleted and started again five times!!)
trogluddite ·
Thanks again, adamszabo.
Now that I've seen your schematic, I think I can get my head around the "end stop" thing - I need to be more careful with the positioning of my min/max section - just sticking it across the output has turned mine into a weird kind of endless encoder kind of action.
Seems my trigger issues are down to relying on wireless links (no easy way to set the connection order) - I could get around it by using the 'interact' from the mouse accumulator (as you have), but I'm trying not to do that because I want to have MIDI CC ability on the controls.
AngularMomentum ·
That's awesome, wish I had something like this when I did the Analog Warfare series (I did those in SynthEdit though). Controlling 3 filters would be a breeze with this. What's really awesome that the sliders retain their relative position. 😍
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