SynthMaker

SM v2: very High CPU use in Compiled EXE

Archive · 2011 1 old post

From the original SynthMaker forum (2004–2014), with its members’ names and dates.

sunsynth ·

Ok - it's a big project... 1024x610 Pixel

Prim + Modules = 508000

64 Vector Buttons 7 Sliders + 10 Bitmap Knobs nearly all of them w/o any connection until now - only placed on GUI

Midi I/O only project with my 'MiniTrak' merged into it => no Audio ACTIVE! No Mouse Move activated

Here's the problem: If i repeatedly fast right click on a Mouse area in an exported EXE (didn't tested VST)the CPU(Taskman) jumps over 50% (instead of 0-3%) on a Core 2 Duo 😝 This is the same amount when i work in SM and drag a new component or focus/defocus a modul in the workspace (auto-recompile?)

P.S.: I Just wasted 3 hours again trying to locate the bug... 1st idea was a draw loop in 32 Buttons but purging changed nothing... 😈

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